desaike

Russia
On FACEIT since 2024 199 matches tracked 50 matches in 30 days
ELO ▼ 18
2,015
30-day peak: 2,125
Rank EU
#234,111
Russia #65,838 in Russia
Last updated:

How does desaike play?

Rating 1.05 K/R 0.77 ADR 81.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.7
Knife kills 4 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 3 aces in 99 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ELO +335
= Stayed the same
ADR at 82.6, Headshots at 47%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
28 matches · 39% win rate
In match 1 of the day +8 ELO
55 matches · 45% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 42%
On Sundays +1 ELO, win rate 41%

desaike loses the most ELO on Anubis: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
47% better than 33%
0.78 better than 70%
81.8 better than 54%
1.05 better than 56%
53% of 253 duels better than 59%
45% of 38 situations better than 72%
Mirage58
53% better than 57%
0.74 better than 53%
79.2 better than 44%
1.01 better than 46%
47% of 232 duels better than 28%
41% of 32 situations better than 57%
Anubis28
39% better than 13%
0.77 better than 66%
80.7 better than 49%
1.04 better than 53%
54% of 112 duels better than 65%
29% of 14 situations better than 29%
Ancient26
54% better than 57%
0.80 better than 75%
88.7 better than 83%
1.06 better than 61%
59% of 123 duels better than 88%
44% of 18 situations better than 66%
Nuke12
50% -
0.69 -
72.5 -
0.95-
43% of 35 duels -
50% of 2 situations -
Cache7
100% -
0.95 -
94.4 -
1.43-
67% of 18 duels -
20% of 5 situations -
Inferno4
75% -
0.83 -
79.7 -
1.10-
68% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How desaike plays

Across 199 matches desaike averages K/R 0.77, ADR 81.6 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Ancient with a 54% win rate in 26 matches. In 87 of 199 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 99 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. desaike loses the most ELO on Anubis (−55 ELO, win rate 39%). Things go best on Ancient (+32 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, +28 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ELO +335. Unchanged in recent months: ADR at 82.6, Headshots at 47%, Win rate at 52%. Last 30 days: 50 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.