des_

Poland
96 matches tracked
Last updated:

How does des_ play?

Rating 1.02 K/R 0.74 ADR 76.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 28% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 95%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.04+0.04 · Ø 1.00 better than 77%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.0%).

2K rounds 14.8%+1.8 pp · Ø 13.0% better than 91%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 5x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 77.1
▼ Got worse
ELO −54

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −6 ELO
39 matches · 46% win rate

des_ loses the most ELO in match 1 of the day: −6 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 55 · Dust 2
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 74%
0.75 better than 69%
78.2 better than 47%
1.03 better than 66%
59% of 68 duels better than 94%
35% of 23 situations better than 44%
Ancient15
67% better than 92%
0.80 better than 89%
74.5 better than 29%
1.10 better than 90%
64% of 28 duels better than 99%
45% of 11 situations better than 74%
Dust 213
46% -
0.73 -
75.5 -
1.01-
45% of 42 duels -
29% of 7 situations -
Inferno13
31% -
0.70 -
77.6 -
0.97-
52% of 23 duels -
27% of 11 situations -
Nuke12
58% -
0.76 -
78.1 -
1.02-
57% of 49 duels -
14% of 7 situations -
Anubis3
33% -
0.72 -
70.5 -
0.94-
67% of 3 duels -
50% of 2 situations -
Overpass3
33% -
0.68 -
75.4 -
0.94-
43% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How des_ plays

Across 96 matches des_ averages K/R 0.74, ADR 76.6 and a rating of 1.02. Biggest strength: Utility hit rate at 49%, better than 99% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 17.0 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 40 of 96 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. des_ loses the most ELO in match 1 of the day (−6 ELO, win rate 46%). Things go best on Mirage (+62 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −54. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 77.1. Last 30 days: 8 matches, win rate 75%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.