Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (45%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.0%).
Utility and deaths
Average49% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.05 (at the start 1.01). Clearly above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 78.1. Last 3 months: 77.1 (at the start 76.3). Just below the average (79.3).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 57% (at the start 55%). Well above the average (45%).
Matches won (win rate)
Best month: October 2026 with 75%. Last 3 months: 53% (at the start 50%). Just above the average (52%).
Best month: July 2026 with 1,401. Last 3 months: 1,344 (at the start 1,398).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
des_ loses the most ELO in match 1 of the day: −6 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 55 · Dust 2
- Highest rating in a match: 1.84 · Mirage
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How des_ plays
Across 96 matches des_ averages K/R 0.74, ADR 76.6 and a rating of 1.02. Biggest strength: Utility hit rate at 49%, better than 99% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 17.0 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 40 of 96 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. des_ loses the most ELO in match 1 of the day (−6 ELO, win rate 46%). Things go best on Mirage (+62 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −54. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 77.1. Last 30 days: 8 matches, win rate 75%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.