deru1221

Mongolia
On FACEIT since 2026 79 matches tracked 39 matches in 30 days
ELO ▼ 99
2,142
30-day peak: 2,293
Rank SEA ▼ 1,278 places
#3,802
Mongolia #966 in Mongolia
30 days · prev. #2,524 · best #2,510
Last updated:
Next update possible in 1h 57m

How does deru1221 play?

Rating 1.07 (from 78 matches) K/R 0.77 ADR 84.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.06+0.04 · Ø 1.02 better than 65%
Pistol kills per match 2.6
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 70%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 18x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether deru1221 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.95 · Nuke
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
70% better than 97%
0.72 better than 41%
80.9 better than 53%
1.02 better than 48%
43% of 67 duels better than 11%
25% of 8 situations better than 16%
Ancient17
41% better than 18%
0.77 better than 67%
83.6 better than 66%
1.04 better than 61%
48% of 50 duels better than 31%
64% of 11 situations better than 96%
Dust 217
65% better than 91%
0.82 better than 87%
89.4 better than 88%
1.11 better than 79%
59% of 68 duels better than 89%
71% of 7 situations better than 98%
Anubis9
33% -
0.69 -
80.3 -
0.96-
42% of 36 duels -
0% of 2 situations -
Cache6
33% -
0.85 -
89.6 -
1.14-
48% of 23 duels -
75% of 4 situations -
Inferno5
40% -
0.70 -
79.8 -
1.07-
53% of 15 duels -
60% of 5 situations -
Nuke5
80% -
0.93 -
95.4 -
1.32-
90% of 10 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deru1221 plays

Across 79 matches deru1221 averages K/R 0.77 and ADR 84.8; the rating across the 78 rated matches is 1.07. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 39 of 78 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 78 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. Things go best on Mirage (+52 ELO, win rate 70%). Last 30 days: 39 matches, win rate 54%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.