derpalix

Poland
156 matches tracked
Last updated:

How does derpalix play?

K/R 0.74 ADR 83.3 from 156 matches
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 44%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 55%+17 pp better than 99%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 10%0 pp level
K/D 0.990.00 level
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%0.0 pp level
Rounds with 3K 3.6%−0.3 pp better than 36%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 16x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 26%
Utility damage per round 3.5−0.7 better than 31%
Enemies flashed per round 0.37+0.09 better than 74%
Rounds with a death 74%+1.0 pp better than 31%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +7 pp
= Stayed the same
ELO at 1,637
▼ Got worse
K/R −0.07, ADR −4.5, Win rate −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 156 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −40 ELO
50 matches · 48% wins
In match 2 of the day −25 ELO
36 matches · 44% wins

derpalix loses the most ELO on Dust 2: −40 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
48% better than 42%
0.73 level
82.3 better than 63%
-
47% of 277 duels better than 30%
14% of 14 situations better than 4%
Mirage48
44% better than 27%
0.73 level
84.8 better than 75%
-
46% of 293 duels better than 24%
33% of 18 situations better than 37%
Ancient17
59% better than 80%
0.71 better than 41%
79.9 level
-
45% of 115 duels better than 21%
40% of 10 situations better than 55%
Anubis15
53% better than 54%
0.67 better than 22%
76.8 better than 31%
-
43% of 91 duels better than 14%
13% of 8 situations better than 3%
Inferno14
64% –
0.86 –
94.3 –
-
52% of 83 duels –
42% of 12 situations –
Cache6
83% –
0.87 –
89.1 –
-
58% of 38 duels –
67% of 6 situations –
Nuke4
25% –
0.69 –
78.4 –
-
47% of 19 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How derpalix plays

Biggest strength: Clutch 1v1 won at 55%. That is better than 99% of players on level 8. Most room to improve: Opening duels won at 44%. That is better than only 7% of players on level 8. On average 16.5 kills per match, 50% of them headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 76 matches with detailed stats: 16 4Ks and 1 aces. derpalix loses the most ELO on Dust 2 (−40 ELO, win rate 48%). Things go best on Mirage (+46 ELO, win rate 44%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, ADR −4.5, Win rate −8 pp. Unchanged in recent months: ELO at 1,637.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.