der1vative

Canada
On FACEIT since 2019 127 matches tracked
ELO
2,366
Peak across the last 127 matches: 2,487
Rank NA ▼ 732 places
#2,502
Canada #313 in Canada
30 days · prev. #1,770 · best #1,758
Last updated:

How does der1vative play?

Rating 0.95 (from 77 matches) K/R 0.68 ADR 75.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 29% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.4
Knife kills 1 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 6x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.93, ADR at 74.6, Win rate at 58%
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.52
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
43 matches · 51% win rate
On Dust 2 −59 ELO
31 matches · 74% win rate
On Mondays ±0 ELO, win rate 50%

der1vative loses the most ELO on Mirage: −67 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Inferno

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 48%
0.65 better than 11%
72.5 better than 11%
0.92 better than 13%
40% of 82 duels better than 4%
36% of 22 situations better than 43%
Dust 231
74% better than 98%
0.72 better than 38%
79.2 better than 39%
0.97 better than 25%
40% of 62 duels better than 4%
40% of 5 situations better than 59%
Ancient19
53% right on the average
0.68 better than 18%
77.1 better than 26%
0.89-
50% of 42 duels better than 41%
36% of 14 situations better than 45%
Cache11
64% -
0.68 -
75.6 -
1.01-
38% of 24 duels -
75% of 4 situations -
Inferno9
67% -
0.78 -
85.9 -
1.20-
42% of 31 duels -
50% of 2 situations -
Anubis7
29% -
0.56 -
68.3 -
0.75-
35% of 17 duels -
25% of 4 situations -
Nuke4
25% -
0.80 -
84.5 -
1.12-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How der1vative plays

Across 127 matches der1vative averages K/R 0.68 and ADR 75.8; the rating across the 77 rated matches is 0.95. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 74% win rate in 31 matches. In 22 of 77 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 66 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. der1vative loses the most ELO on Mirage (−67 ELO, win rate 51%). Things go best in match 2 of the day (−58 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −58 ELO. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: Rating at 0.93, ADR at 74.6, Win rate at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.