deploravel

Brazil
On FACEIT since 2020 204 matches tracked 72 matches in 30 days
ELO ▲ 51
2,323
30-day peak: 2,414
Rank SA ▼ 40 places
#2,213
Brazil #1,419 in Brazil
30 days · prev. #2,173 · best #1,566
Last updated:

How does deploravel play?

Rating 1.04 (from 171 matches) K/R 0.74 ADR 82.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 37x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.18
= Stayed the same
K/R at 0.75, ADR at 83.2, Headshots at 45%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
65 matches · 48% win rate
On Dust 2 −23 ELO
60 matches · 42% win rate
On Wednesdays −95 ELO, win rate 37%

deploravel loses the most ELO on Mirage: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 36%
0.73 better than 44%
79.8 better than 44%
1.03 better than 48%
55% of 217 duels better than 71%
45% of 38 situations better than 73%
Dust 260
42% better than 18%
0.75 better than 54%
84.8 better than 68%
1.05 better than 54%
60% of 242 duels better than 88%
48% of 33 situations better than 78%
Ancient21
62% better than 78%
0.69 better than 22%
79.5 better than 37%
0.92 better than 14%
46% of 50 duels better than 20%
45% of 11 situations better than 71%
Anubis20
45% better than 27%
0.74 better than 46%
80.2 better than 44%
1.05 better than 52%
54% of 85 duels better than 62%
54% of 13 situations better than 86%
Nuke19
53% better than 41%
0.76 right on the average
87.5 better than 72%
1.07 better than 56%
59% of 86 duels better than 80%
21% of 14 situations better than 13%
Cache7
86% -
0.79 -
92.4 -
1.17-
53% of 32 duels -
25% of 4 situations -
Inferno6
83% -
0.76 -
80.6 -
1.03-
64% of 22 duels -
0% of 1 situations -
Vertigo5
20% -
0.73 -
85.1 -
0.98-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deploravel plays

Across 204 matches deploravel averages K/R 0.74 and ADR 82.5; the rating across the 171 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 68 of 171 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 153 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. deploravel loses the most ELO on Mirage (−54 ELO, win rate 48%). Things go best on Ancient (+68 ELO, win rate 62%). Improved over the last three months: Rating +0.18. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.2, Headshots at 45%. Last 30 days: 72 matches, win rate 51%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.