depends

LT
On FACEIT since 2015 275 matches tracked 99 matches in 30 days
ELO ▼ 65
3,343
30-day peak: 3,431
Rank EU ▼ 415 places
#1,955
LT #23 in LT
30 days · prev. #1,540 · best #1,429
Last updated:

How does depends play?

Rating 1.07 K/R 0.76 ADR 83.4 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 275 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.0
Knife kills 2 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 46%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 55%
Enemies flashed per round 0.74+0.42 · Ø 0.32 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.0, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −2 pp, ELO −248

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −190 ELO
42 matches · 45% win rate
In match 4 of the day −159 ELO
31 matches · 39% win rate
On Mondays −286 ELO, win rate 41%

depends loses the most ELO on Anubis: −190 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
57% better than 60%
0.79 better than 63%
84.2 better than 59%
1.14 better than 73%
55% of 406 duels better than 64%
33% of 51 situations better than 33%
Ancient52
56% right on the average
0.75 better than 45%
85.3 better than 65%
1.06 right on the average
50% of 193 duels better than 34%
27% of 33 situations better than 22%
Dust 245
47% better than 21%
0.74 better than 40%
80.3 better than 40%
1.05 better than 41%
49% of 180 duels better than 30%
30% of 20 situations better than 25%
Anubis42
45% better than 18%
0.73 better than 37%
82.3 better than 52%
0.99 better than 25%
52% of 207 duels better than 47%
32% of 19 situations better than 33%
Cache18
50% better than 23%
0.74 better than 29%
81.9 better than 35%
1.08 better than 36%
52% of 73 duels better than 33%
75% of 4 situations better than 99%
Inferno16
50% better than 20%
0.73 better than 30%
84.5 better than 50%
1.05 better than 27%
48% of 93 duels better than 14%
38% of 8 situations better than 46%
Nuke7
43% -
0.72 -
85.2 -
0.93-
59% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How depends plays

Across 275 matches depends averages K/R 0.76, ADR 83.4 and a rating of 1.07. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 95 matches. In 116 of 275 matches the rating was 1.10 or higher (42%), in 93 it was below 0.90. In 213 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. depends loses the most ELO on Anubis (−190 ELO, win rate 45%). Things go best in match 1 of the day (+479 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +479 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp, ELO −248. Unchanged in recent months: ADR at 83.0, Win rate at 52%. Last 30 days: 99 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.