deoo

Germany
On FACEIT since 2020 478 matches tracked 173 matches in 30 days
ELO ▲ 107
3,605
30-day peak: 3,819
Rank EU ▼ 329 places
#725
Germany #17 in Germany
30 days · prev. #396 · best #254
Last updated:

How does deoo play?

Rating 1.02 K/R 0.70 ADR 74.2 from 478 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 478 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (396 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 23%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly below the average (1.12).

Headshot rate 57%+4 pp · Ø 53% better than 64%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.06−0.06 · Ø 1.12 better than 19%
Pistol kills per match 2.4
Knife kills 4 in 478 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

2K rounds 12.7%−1.9 pp · Ø 14.6% better than 9%
3K rounds 3.6%−1.0 pp · Ø 4.6% better than 9%
MVPs per match 2.2−0.4 · Ø 2.6 better than 9%
4Ks and aces 45x 4K, 11 aces in 396 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.35).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 63%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 80%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +11 pp
= Stayed the same
ADR at 74.6
▼ Got worse
Headshots −4 pp, ELO −58

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.66). Clearly below the average (0.79).

Patterns

From the last 478 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −179 ELO
77 matches · 48% win rate
On Nuke −79 ELO
38 matches · 55% win rate
On Wednesdays −168 ELO, win rate 44%

deoo loses the most ELO on Anubis: −179 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 3.00 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 478 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
55% better than 38%
0.69 better than 6%
72.7 better than 3%
1.01 better than 12%
53% of 382 duels better than 36%
38% of 100 situations better than 46%
Ancient119
61% better than 57%
0.72 better than 17%
77.1 better than 12%
1.05 better than 28%
52% of 386 duels better than 34%
32% of 71 situations better than 29%
Dust 293
56% better than 43%
0.68 better than 6%
72.3 better than 3%
1.00 better than 10%
49% of 307 duels better than 19%
45% of 56 situations better than 66%
Anubis77
48% better than 20%
0.69 better than 9%
75.1 better than 8%
1.01 better than 16%
51% of 228 duels better than 33%
48% of 52 situations better than 70%
Nuke38
55% better than 51%
0.71 better than 26%
73.4 better than 11%
1.04 better than 43%
52% of 124 duels better than 47%
39% of 33 situations better than 48%
Inferno4
100% -
0.87 -
82.5 -
1.41-
100% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deoo plays

Across 478 matches deoo averages K/R 0.70, ADR 74.2 and a rating of 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 74.2, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Ancient with a 61% win rate in 119 matches. In 184 of 478 matches the rating was 1.10 or higher (38%), in 173 it was below 0.90. In 396 matches with detailed stats: 45 4Ks and 11 aces. Best month by rating: September 2026 at 1.06. deoo loses the most ELO on Anubis (−179 ELO, win rate 48%). Things go best in match 3 of the day (+376 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +376 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +11 pp. Got weaker: Headshots −4 pp, ELO −58. Unchanged in recent months: ADR at 74.6. Last 30 days: 173 matches, win rate 56%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.