denofing

Estonia
On FACEIT since 2023 257 matches tracked 94 matches in 30 days
Last updated:

How does denofing play?

Rating 1.13 (from 226 matches) K/R 0.80 ADR 82.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 38x 4K, 6 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.06−0.24 · Ø 0.30 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 82.2, Headshots at 52%
▼ Got worse
Rating −0.05, Win rate −8 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
59 matches · 44% win rate
On Nuke −90 ELO
43 matches · 56% win rate
On Thursdays +37 ELO, win rate 48%

denofing loses the most ELO on Dust 2: −91 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.45 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
44% better than 21%
0.78 better than 65%
80.5 better than 46%
1.10 better than 66%
50% of 208 duels better than 39%
32% of 22 situations better than 32%
Mirage59
49% better than 34%
0.83 better than 83%
85.9 better than 71%
1.11 better than 71%
58% of 243 duels better than 83%
46% of 28 situations better than 73%
Nuke43
56% better than 55%
0.80 better than 65%
81.6 better than 44%
1.13 better than 69%
59% of 111 duels better than 81%
26% of 23 situations better than 18%
Ancient34
62% better than 79%
0.80 better than 70%
80.3 better than 37%
1.12 better than 72%
60% of 117 duels better than 87%
30% of 20 situations better than 28%
Anubis30
57% better than 66%
0.77 better than 61%
80.1 better than 43%
1.09 better than 64%
54% of 92 duels better than 61%
24% of 17 situations better than 15%
Inferno24
67% better than 81%
0.86 better than 79%
84.1 better than 47%
1.25 better than 84%
61% of 74 duels better than 83%
38% of 8 situations better than 48%
Cache7
57% -
0.75 -
77.0 -
1.10-
61% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How denofing plays

Across 257 matches denofing averages K/R 0.80 and ADR 82.1; the rating across the 226 rated matches is 1.13. Biggest strength: Opening duels won at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 112 of 226 matches the rating was 1.10 or higher (50%), in 51 it was below 0.90. In 207 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: June 2026 at 1.17. denofing loses the most ELO on Dust 2 (−91 ELO, win rate 44%). Things go best on Ancient (+90 ELO, win rate 62%). Got weaker: Rating −0.05, Win rate −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 82.2, Headshots at 52%. Last 30 days: 94 matches, win rate 55%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.