denniz_

Germany
On FACEIT since 2019 236 matches tracked 25 matches in 30 days
ELO ▲ 225
2,407
30-day peak: 2,407
Rank EU
#71,789
Germany #1,811 in Germany
Last updated:

How does denniz_ play?

Rating 1.07 (from 220 matches) K/R 0.73 ADR 81.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.1
Knife kills 1 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 29x 4K, 2 aces in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.0
= Stayed the same
Headshots at 53%, Win rate at 50%, ELO at 2,210
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
23 matches · 52% win rate
On Ancient −27 ELO
31 matches · 32% win rate
Between 12:00 and 18:00 −37 ELO, win rate 38%
On Thursdays ±0 ELO, win rate 44%

denniz_ loses the most ELO on Inferno: −50 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.16 · Anubis
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 30%
0.76 better than 57%
83.4 better than 60%
1.09 better than 66%
50% of 207 duels better than 42%
41% of 39 situations better than 60%
Anubis51
59% better than 70%
0.73 better than 43%
80.5 better than 46%
1.08 better than 62%
54% of 165 duels better than 63%
25% of 32 situations better than 18%
Mirage34
53% better than 54%
0.74 better than 48%
81.6 better than 52%
1.05 better than 54%
51% of 134 duels right on the average
45% of 29 situations better than 72%
Ancient31
32% better than 4%
0.72 better than 37%
81.6 better than 48%
1.02 better than 46%
56% of 126 duels better than 72%
27% of 15 situations better than 23%
Cache25
48% -
0.74 -
79.9 -
1.10-
51% of 118 duels -
19% of 16 situations -
Inferno23
52% better than 42%
0.70 better than 28%
80.8 better than 41%
1.03 better than 39%
54% of 85 duels right on the average
31% of 16 situations better than 34%
Nuke13
62% -
0.76 -
81.4 -
1.13-
52% of 27 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How denniz_ plays

Across 236 matches denniz_ averages K/R 0.73 and ADR 81.1; the rating across the 220 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 100 of 220 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 155 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. denniz_ loses the most ELO on Inferno (−50 ELO, win rate 52%). Things go best on Anubis (+116 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +83 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.0. Unchanged in recent months: Headshots at 53%, Win rate at 50%, ELO at 2,210. Last 30 days: 25 matches, win rate 64%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.