denishhhhhh

Greenland
42 matches tracked
Last updated:

How does denishhhhhh play?

Rating 0.95 (from 20 matches) K/R 0.68 ADR 75.4 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 30% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 3.0
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

MVPs per match 2.1−0.2 · Ø 2.3 better than 27%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether denishhhhhh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 42 before.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.66 · Anubis
  3. Most kills in a match: 24 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% better than 44%
0.73 better than 45%
78.3 better than 37%
1.01-
56% of 25 duels better than 76%
100% of 2 situations better than 99%
Mirage10
40% -
0.65 -
69.7 -
0.86-
56% of 34 duels -
20% of 5 situations -
Anubis6
33% -
0.69 -
76.8 -
1.22-
22% of 9 duels -
33% of 3 situations -
Ancient3
67% -
0.43 -
56.5 -
-
-
-
Inferno3
33% -
0.68 -
100.3 -
0.90-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How denishhhhhh plays

Across 42 matches denishhhhhh averages K/R 0.68 and ADR 75.4; the rating across the 20 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 18 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 10 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.