dend1god

Russia
266 matches tracked 66 matches in 30 days
ELO ▲ 16
3,087
30-day peak: 3,209
Rank EU ▼ 217 places
#5,769
Russia #1,620 in Russia
30 days · prev. #5,552 · best #5,305
Last updated:

How does dend1god play?

Rating 1.33 K/R 0.95 ADR 100.6 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 266 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.33+0.28 · Ø 1.05 better than 96%
Pistol kills per match 3.6
Knife kills 3 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.5%).

2K rounds 17.8%+4.3 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 88x 4K, 16 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +248
= Stayed the same
K/R at 0.95, ADR at 100.3
▼ Got worse
Rating −0.08, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months unchanged at 0.95. Well above the average (0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
42 matches · 57% win rate
On Ancient −50 ELO
28 matches · 50% win rate
On Mondays +56 ELO, win rate 48%

dend1god loses the most ELO on Anubis: −87 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.74 · Dust 2
  3. Most kills in a match: 56 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
49% better than 27%
0.95 better than 98%
102.2 better than 98%
1.33 better than 96%
59% of 431 duels better than 81%
40% of 42 situations right on the average
Mirage61
57% better than 60%
0.93 better than 96%
98.5 better than 97%
1.28 better than 94%
59% of 341 duels better than 84%
36% of 42 situations better than 41%
Anubis42
57% better than 57%
0.96 better than 99%
100.5 better than 98%
1.35 better than 98%
59% of 271 duels better than 83%
29% of 21 situations better than 26%
Ancient28
50% better than 31%
0.99 better than 99%
104.5 better than 99%
1.41 better than 99%
62% of 168 duels better than 93%
18% of 11 situations better than 8%
Nuke26
54% better than 38%
0.95 better than 97%
98.4 better than 96%
1.32 better than 94%
65% of 142 duels better than 94%
41% of 17 situations better than 53%
Cache17
59% right on the average
0.89 better than 88%
96.7 better than 88%
1.26 better than 88%
63% of 107 duels better than 89%
71% of 7 situations better than 98%
Inferno16
63% right on the average
0.93 better than 89%
100.5 better than 90%
1.31 better than 85%
63% of 99 duels better than 82%
56% of 9 situations better than 84%
Vertigo5
60% -
1.09 -
108.1 -
1.65-
54% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dend1god plays

Across 266 matches dend1god averages K/R 0.95, ADR 100.6 and a rating of 1.33. Biggest strength: Damage per round (ADR) at 100.6, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 21.0 kills per match with 61% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 183 of 266 matches the rating was 1.10 or higher (69%), in 35 it was below 0.90. In 238 matches with detailed stats: 88 4Ks and 16 aces. Best month by rating: July 2026 at 1.40. dend1god loses the most ELO on Anubis (−87 ELO, win rate 57%). Things go best in match 4 of the day (+110 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +110 ELO. Improved over the last three months: Win rate +5 pp, ELO +248. Got weaker: Rating −0.08, Headshots −2 pp. Unchanged in recent months: K/R at 0.95, ADR at 100.3. Last 30 days: 66 matches, win rate 52%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.