den1ed_

Czech Republic
On FACEIT since 2026 160 matches tracked 42 matches in 30 days
Last updated:

How does den1ed_ play?

Rating 0.96 (from 140 matches) K/R 0.65 ADR 70.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.2
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 14x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.65, ADR at 70.4, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.67. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
44 matches · 48% win rate
From match 5 of the day −25 ELO
22 matches · 45% win rate
On Saturdays +3 ELO, win rate 36%

den1ed_ loses the most ELO on Mirage: −71 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.84 · Anubis
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
69% better than 94%
0.68 better than 27%
72.7 better than 15%
1.01 better than 53%
52% of 56 duels better than 59%
42% of 36 situations better than 63%
Mirage44
48% better than 40%
0.62 better than 8%
65.5 better than 2%
0.92 better than 19%
46% of 71 duels better than 25%
35% of 20 situations better than 41%
Ancient29
38% better than 15%
0.68 better than 21%
74.4 better than 18%
0.95 better than 29%
53% of 64 duels better than 63%
28% of 18 situations better than 25%
Dust 217
47% better than 36%
0.62 better than 8%
68.0 better than 4%
0.97-
64% of 33 duels better than 98%
17% of 6 situations better than 6%
Inferno9
33% -
0.69 -
73.6 -
0.89-
30% of 20 duels -
25% of 4 situations -
Nuke7
14% -
0.62 -
64.8 -
0.88-
50% of 16 duels -
20% of 10 situations -
Cache6
83% -
0.64 -
70.1 -
0.97-
50% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How den1ed_ plays

Across 160 matches den1ed_ averages K/R 0.65 and ADR 70.1; the rating across the 140 rated matches is 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.0 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 48 matches. In 46 of 140 matches the rating was 1.10 or higher (33%), in 60 it was below 0.90. In 140 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. den1ed_ loses the most ELO on Mirage (−71 ELO, win rate 48%). Things go best on Anubis (+129 ELO, win rate 69%). Match no. 1 of the day goes best: 56% win rate, +14 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.65, ADR at 70.4, Win rate at 51%. Last 30 days: 42 matches, win rate 55%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.