demonio

Argentina
On FACEIT since 2018 159 matches tracked 39 matches in 30 days
ELO ▼ 2
2,078
30-day peak: 2,136
Rank SA ▼ 618 places
#5,114
Argentina #1,105 in Argentina
30 days · prev. #4,496 · best #3,904
Last updated:

How does demonio play?

Rating 0.96 (from 134 matches) K/R 0.68 ADR 75.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5
Knife kills 3 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 16%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 12x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +305
= Stayed the same
K/R at 0.67, ADR at 75.1, Win rate at 54%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
23 matches · 43% win rate
In match 1 of the day +93 ELO
49 matches · 49% win rate
On Thursdays +1 ELO, win rate 38%

demonio loses the most ELO on Dust 2: −16 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.77 · Nuke
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 61%
0.65 better than 11%
71.1 better than 9%
0.95 better than 23%
40% of 197 duels better than 5%
35% of 34 situations better than 41%
Nuke35
77% better than 99%
0.73 better than 32%
79.8 better than 36%
1.03 better than 37%
43% of 136 duels better than 8%
24% of 17 situations better than 19%
Dust 223
43% better than 21%
0.69 better than 27%
80.6 better than 49%
0.98 better than 32%
54% of 67 duels better than 66%
43% of 14 situations better than 65%
Cache18
33% -
0.64 -
75.2 -
0.89-
48% of 82 duels -
50% of 6 situations -
Inferno10
30% -
0.69 -
82.2 -
0.95-
35% of 46 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How demonio plays

Across 159 matches demonio averages K/R 0.68 and ADR 75.8; the rating across the 134 rated matches is 0.96. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 42% headshots. The strongest map is Nuke with a 77% win rate in 35 matches. In 38 of 134 matches the rating was 1.10 or higher (28%), in 61 it was below 0.90. In 119 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. demonio loses the most ELO on Dust 2 (−16 ELO, win rate 43%). Things go best on Mirage (+190 ELO, win rate 54%). Match no. 3 of the day goes best: 68% win rate, +17 ELO. Improved over the last three months: Headshots +2 pp, ELO +305. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.67, ADR at 75.1, Win rate at 54%. Last 30 days: 39 matches, win rate 54%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.