demoholo

Russia
On FACEIT since 2024 99 matches tracked 58 matches in 30 days
ELO ▲ 46
2,336
30-day peak: 2,470
Rank EU
#89,473
Russia #25,425 in Russia
Last updated:

How does demoholo play?

Rating 1.04 K/R 0.76 ADR 82.7 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.6
Knife kills 5 in 99 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 13x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether demoholo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −24 ELO, win rate 42%
On Saturdays −23 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 34%
0.77 better than 62%
83.9 better than 63%
1.08 better than 63%
54% of 138 duels better than 66%
28% of 29 situations better than 22%
Dust 224
42% better than 17%
0.73 better than 43%
79.8 better than 43%
1.00 better than 36%
49% of 85 duels better than 37%
41% of 27 situations better than 60%
Anubis13
38% -
0.68 -
76.7 -
0.93-
51% of 57 duels -
0% of 6 situations -
Ancient12
50% -
0.73 -
86.5 -
1.04-
55% of 66 duels -
44% of 16 situations -
Nuke7
86% -
0.85 -
87.8 -
1.17-
44% of 34 duels -
20% of 5 situations -
Inferno5
40% -
0.61 -
65.6 -
0.81-
38% of 21 duels -
0% of 2 situations -
Cache4
75% -
0.98 -
104.3 -
1.25-
82% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How demoholo plays

Across 99 matches demoholo averages K/R 0.76, ADR 82.7 and a rating of 1.04. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Ancient with a 50% win rate in 12 matches. In 47 of 99 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 78 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Things go best on Mirage (+50 ELO, win rate 48%). From match no. 5 of the day on, things go best: 62% win rate, +50 ELO. Last 30 days: 58 matches, win rate 48%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.