demente

Greece
112 matches tracked
ELO
2,301
Peak across recorded matches: 2,301
Rank OCE ▲ 39 places
#481
Greece #1 in Greece
30 days · prev. #520 · best #481
Last updated:

How does demente play?

Rating 1.05 K/R 0.76 ADR 89.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 4.5
Knife kills 7 in 112 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.0%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 68%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 94%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether demente is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
46 matches · 48% win rate
On Sundays +37 ELO, win rate 46%

demente loses the most ELO in match 1 of the day: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.39 · Mirage
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
61% better than 81%
0.80 better than 77%
100.3 better than 99%
1.10 better than 71%
61% of 240 duels better than 91%
37% of 27 situations better than 45%
Mirage19
53% better than 55%
0.74 better than 47%
82.8 better than 60%
0.99 better than 34%
47% of 133 duels better than 25%
8% of 12 situations better than 2%
Inferno16
56% right on the average
0.86 better than 88%
101.7 better than 98%
1.18 better than 81%
62% of 104 duels better than 87%
14% of 7 situations better than 7%
Nuke14
43% -
0.72 -
79.3 -
1.03-
53% of 60 duels -
29% of 7 situations -
Anubis12
58% -
0.73 -
82.3 -
1.01-
46% of 84 duels -
20% of 5 situations -
Cache8
38% -
0.61 -
74.0 -
0.83-
48% of 64 duels -
0% of 1 situations -
Ancient5
40% -
0.73 -
75.5 -
1.02-
50% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How demente plays

Across 112 matches demente averages K/R 0.76, ADR 89.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 49 of 112 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 72 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. demente loses the most ELO in match 1 of the day (−23 ELO, win rate 48%). Things go best on Dust 2 (+118 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.