dement3r-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Weakness51% of opening duels won and so clearly below the average (55%).
Clutch
Strength30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average61% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly below the average (14.6%).
Utility and deaths
Average40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.84). Just above the average (0.79).
Rating, 1.00 is an average match
Best month: October 2026 with 1.24. Last 3 months: 1.16 (at the start 1.22). Clearly above the average (1.10).
Damage per round (ADR)
Best month: September 2026 with 91.1. Last 3 months: 86.4 (at the start 90.2). Just above the average (84.9).
Share of headshot kills
Best month: October 2026 with 67%. Last 3 months unchanged at 61%. Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months unchanged at 64%. Well above the average (53%).
Best month: August 2026 with 4,192. Last 3 months: 3,998 (at the start 4,085).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.67 · Ancient
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How dement3r- plays
Across 190 matches dement3r- averages K/R 0.81, ADR 87.1 and a rating of 1.17. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 51%, better than only 20% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 61% headshots. The strongest map is Dust 2 with a 73% win rate in 48 matches. In 111 of 190 matches the rating was 1.10 or higher (58%), in 48 it was below 0.90. In 151 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 1.24. Things go best on Mirage (+218 ELO, win rate 62%). Match no. 3 of the day goes best: 78% win rate, +121 ELO. Got weaker: Rating −0.06, ELO −87. Unchanged in recent months: K/R at 0.81, ADR at 86.4, Headshots at 61%, Win rate at 64%. Last 30 days: 23 matches, win rate 65%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.