dem1

Australia
On FACEIT since 2016 102 matches tracked 28 matches in 30 days
ELO ▼ 18
2,031
30-day peak: 2,049
Rank OCE ▼ 67 places
#1,149
Australia #663 in Australia
30 days · prev. #1,082 · best #1,067
Last updated:

How does dem1 play?

Rating 0.95 K/R 0.67 ADR 72.8 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.7
Knife kills 1 in 102 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 12%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 3%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 5x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.20, ADR −14.1, Headshots −5 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.63 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
29 matches · 45% win rate
From match 5 of the day −45 ELO
40 matches · 35% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 26%
On Fridays −1 ELO, win rate 30%

dem1 loses the most ELO on Mirage: −46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.89 · Overpass

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 27%
0.65 better than 12%
71.0 better than 9%
0.93 better than 18%
52% of 85 duels better than 56%
30% of 20 situations better than 28%
Ancient18
39% better than 12%
0.63 better than 8%
67.7 better than 3%
0.86 better than 6%
53% of 73 duels better than 61%
10% of 10 situations better than 2%
Dust 216
56% better than 69%
0.68 better than 24%
74.1 better than 19%
0.92 better than 17%
38% of 68 duels better than 3%
31% of 13 situations better than 31%
Inferno13
62% -
0.76 -
79.5 -
1.05-
54% of 54 duels -
43% of 7 situations -
Anubis8
25% -
0.73 -
79.7 -
1.02-
50% of 26 duels -
50% of 6 situations -
Cache8
38% -
0.55 -
61.3 -
0.77-
38% of 26 duels -
33% of 3 situations -
Nuke7
71% -
0.70 -
71.8 -
1.04-
50% of 18 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dem1 plays

Across 102 matches dem1 averages K/R 0.67, ADR 72.8 and a rating of 0.95. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 26 of 102 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 66 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. dem1 loses the most ELO on Mirage (−46 ELO, win rate 45%). Got weaker: K/R −0.14, Rating −0.20, ADR −14.1, Headshots −5 pp, Win rate −6 pp. Last 30 days: 28 matches, win rate 36%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.