dem0nzinho

Denmark
On FACEIT since 2020 402 matches tracked 142 matches in 30 days
ELO ▲ 203
3,292
30-day peak: 3,292
Rank EU ▼ 298 places
#2,306 #87 in DK
30 days · before #2,008 · best #2,008
Last updated:

How does dem0nzinho play?

Rating 1.13 (from 205 matches) K/R 0.82 ADR 87.6 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5.0 pp better than 98%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 23%+12 pp better than 89%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.1
Knife kills 5 in 402 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 87x 4K, 11 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 73%+2.0 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.4, Win rate +17 pp, ELO +136
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.83 (at the start 0.76).

Patterns

From the last 402 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −152 ELO
46 matches · 46% wins
On Ancient −43 ELO
110 matches · 51% wins
On Mirage −2 ELO
57 matches · 54% wins

dem0nzinho loses the most ELO in match 4 of the day: −152 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 14 wins in a row · Cache

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient110
51% better than 45%
0.82 better than 81%
87.8 better than 80%
1.10 better than 70%
55% of 562 duels better than 70%
44% of 55 situations better than 71%
Dust 293
54% better than 58%
0.81 better than 80%
86.6 better than 77%
1.06 better than 56%
55% of 614 duels better than 70%
56% of 27 situations better than 88%
Anubis65
54% better than 58%
0.84 better than 88%
89.4 better than 86%
1.21 better than 92%
55% of 371 duels better than 70%
32% of 34 situations better than 35%
Mirage57
54% better than 58%
0.83 better than 85%
86.2 better than 75%
1.10 better than 69%
54% of 347 duels better than 64%
36% of 22 situations better than 44%
Inferno40
60% better than 64%
0.85 better than 86%
89.3 better than 82%
1.23 better than 94%
62% of 250 duels better than 89%
62% of 13 situations better than 93%
Cache28
61% –
0.82 –
89.3 –
1.15–
64% of 160 duels –
86% of 7 situations –
Nuke9
33% –
0.70 –
79.2 –
1.02–
46% of 50 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How dem0nzinho plays

Across 402 matches dem0nzinho averages K/R 0.82 and ADR 87.6; the rating across the 205 rated matches is 1.13. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. On average 17.7 kills per match, 56% of them headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 98 of 205 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 329 matches with detailed stats: 87 4Ks and 11 aces. Best month by rating: September 2026 at 1.13. dem0nzinho loses the most ELO in match 4 of the day (−152 ELO, win rate 46%). Things go best on Cache (+201 ELO, win rate 61%). Improved over the last three months: K/R +0.07, ADR +5.4, Win rate +17 pp, ELO +136. Got weaker: Headshots −3 pp. Last 30 days: 142 matches, win rate 56%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.