delkore-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average35% headshots and so well below the average (53%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.07 (at the start 0.98). Just above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 80.0. Last 3 months: 78.6 (at the start 74.4). Just below the average (80.9).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 36% (at the start 34%). Well below the average (53%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 57% (at the start 52%). Clearly above the average (53%).
Best month: July 2026 with 3,065. Last 3 months unchanged at 3,035.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
delkore- loses the most ELO in match 2 of the day: +6 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Anubis
- Most kills in a match: 27 · Ancient
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How delkore- plays
Across 113 matches delkore- averages K/R 0.75, ADR 77.7 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 35% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 45 of 113 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 88 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. delkore- loses the most ELO in match 2 of the day (+6 ELO, win rate 45%). Things go best on Ancient (+86 ELO, win rate 63%). Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.2, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: ELO at 3,035. Last 30 days: 16 matches, win rate 63%, net ELO +81.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.