del1__

St. Barthélemy
On FACEIT since 2015 86 matches tracked 32 matches in 30 days
ELO ▲ 552
3,707
30-day peak: 3,795
Rank EU ▲ 1,532 places
#457
St. Barthélemy #1 in St. Barthélemy
30 days · prev. #1,989 · best #314
Last updated:
Next update possible in 1h 36m

How does del1__ play?

Rating 1.01 (from 32 matches) K/R 0.77 ADR 82.1 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 444 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so just above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 56%+1 pp · Ø 55% better than 60%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.12).

Headshot rate 52%−1 pp · Ø 53% better than 37%
AWP share of kills 21%+7 pp · Ø 14% better than 78%
K/D 1.04−0.08 · Ø 1.12 better than 14%
Pistol kills per match 2.8
Knife kills 2 in 444 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so clearly below the average (4.6%).

2K rounds 15.4%+0.8 pp · Ø 14.6% better than 67%
3K rounds 4.0%−0.6 pp · Ø 4.6% better than 19%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 6x 4K, 0 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 35%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 15%
Enemies flashed per round 0.19−0.16 · Ø 0.35 better than 8%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +16 pp, ELO +174
= Stayed the same
K/R at 0.76, ADR at 81.1
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Slightly below the average (0.79).

Patterns

From the last 444 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −104 ELO
41 matches · 41% win rate
On Anubis −40 ELO
29 matches · 45% win rate
On Thursdays −187 ELO, win rate 48%

del1__ loses the most ELO on Cache: −104 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 53 · Mirage
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 444 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
60% better than 62%
0.80 better than 46%
85.1 better than 41%
1.12 better than 45%
57% of 802 duels better than 61%
44% of 72 situations better than 67%
Dust 2111
51% better than 25%
0.77 better than 35%
81.8 better than 28%
1.07 better than 28%
56% of 589 duels better than 55%
26% of 50 situations better than 15%
Ancient75
56% better than 40%
0.80 right on the average
88.0 better than 60%
1.07 better than 35%
53% of 297 duels better than 39%
45% of 40 situations better than 65%
Cache41
41% -
0.77 -
82.9 -
1.02-
58% of 224 duels -
33% of 12 situations -
Nuke32
50% better than 36%
0.77 better than 55%
80.1 better than 39%
1.05 better than 48%
57% of 167 duels better than 72%
52% of 21 situations better than 82%
Anubis29
45% better than 14%
0.70 better than 11%
73.2 better than 6%
0.96 better than 7%
51% of 129 duels better than 33%
53% of 19 situations better than 82%
Inferno3
67% -
0.59 -
72.2 -
0.81-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How del1__ plays

Across 86 matches del1__ averages K/R 0.77 and ADR 82.1; the rating across the 32 rated matches is 1.01. Most room to improve: Deaths per round at 74%, better than only 7% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 153 matches. In 201 of 444 matches the rating was 1.10 or higher (45%), in 154 it was below 0.90. In 54 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. del1__ loses the most ELO on Cache (−104 ELO, win rate 41%). Things go best on Mirage (+161 ELO, win rate 60%). Improved over the last three months: Win rate +16 pp, ELO +174. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.1. Last 30 days: 32 matches, win rate 59%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.