Name history of del1_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.04 K/D and so slightly above the average (0.98).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.8%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 0.98 (at the start 1.04). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 78.1. Last 3 months: 72.0 (at the start 75.6). Clearly below the average (78.8).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 45% (at the start 40%). Slightly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 43% (at the start 47%). Clearly below the average (47%).
Best month: October 2026 with 1,387. Last 3 months: 1,387 (at the start 1,378).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
del1_ loses the most ELO from match 5 of the day: −97 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Inferno
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.89 · Mirage
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How del1_ plays
Across 157 matches del1_ averages K/R 0.70, ADR 73.4 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 50% win rate in 24 matches. In 55 of 157 matches the rating was 1.10 or higher (35%), in 60 it was below 0.90. In 95 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. del1_ loses the most ELO from match 5 of the day (−97 ELO, win rate 36%). Things go best on Mirage (+71 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, +29 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.06, Win rate −4 pp. Unchanged in recent months: ADR at 72.0, ELO at 1,387. Last 30 days: 3 matches, win rate 100%, net ELO +70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.