dekomentaly

Russia
On FACEIT since 2025 220 matches tracked 74 matches in 30 days
ELO ▲ 68
2,416
30-day peak: 2,416
Rank EU
#69,541
Russia #19,737 in Russia
Last updated:

How does dekomentaly play?

Rating 1.20 (from 177 matches) K/R 0.83 ADR 82.3 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 177 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 45%+34 pp · Ø 11% better than 99%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.7
Knife kills 2 in 220 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 29x 4K, 5 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.03−0.27 · Ø 0.30 better than 1%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.12, ADR +4.1, Win rate +6 pp, ELO +166
= Stayed the same
K/R at 0.84, Headshots at 38%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −194 ELO
82 matches · 41% win rate
On Anubis −52 ELO
38 matches · 53% win rate
Between 12:00 and 18:00 −115 ELO, win rate 46%
On Saturdays −77 ELO, win rate 45%

dekomentaly loses the most ELO from match 5 of the day: −194 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.84 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
47% better than 31%
0.79 better than 70%
76.9 better than 29%
1.16 better than 84%
54% of 214 duels better than 66%
36% of 33 situations better than 43%
Dust 246
52% right on the average
0.90 better than 95%
90.7 better than 88%
1.29 better than 96%
66% of 162 duels better than 98%
55% of 22 situations better than 90%
Anubis38
53% right on the average
0.80 better than 75%
83.1 better than 60%
1.16 better than 86%
57% of 177 duels better than 78%
43% of 23 situations better than 65%
Ancient30
63% better than 81%
0.85 better than 90%
80.9 better than 45%
1.29 better than 97%
63% of 91 duels better than 95%
56% of 16 situations better than 89%
Inferno13
54% -
0.80 -
80.1 -
1.14-
55% of 62 duels -
0% of 3 situations -
Nuke13
46% -
0.85 -
84.7 -
1.24-
58% of 48 duels -
20% of 5 situations -
Cache9
33% -
0.77 -
78.7 -
1.07-
59% of 44 duels -
50% of 6 situations -
Overpass3
33% -
0.93 -
94.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dekomentaly plays

Across 220 matches dekomentaly averages K/R 0.83 and ADR 82.3; the rating across the 177 rated matches is 1.20. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 38% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 101 of 177 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 144 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.30. dekomentaly loses the most ELO from match 5 of the day (−194 ELO, win rate 41%). Things go best on Mirage (+30 ELO, win rate 47%). Match no. 3 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: Rating +0.12, ADR +4.1, Win rate +6 pp, ELO +166. Unchanged in recent months: K/R at 0.84, Headshots at 38%. Last 30 days: 74 matches, win rate 57%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.