deko_q
Name history of deko_q
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does deko_q play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average36% headshots and so well below the average (48%).
Impact
Average2.1 MVPs per match and so slightly below the average (2.2).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: August 2026 with 81.6. Last 3 months: 80.7 (at the start 74.1). Just above the average (79.4).
Share of headshot kills
Best month: September 2026 with 39%. Last 3 months: 35% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 43% (at the start 50%). Well below the average (49%).
Best month: August 2026 with 2,130.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
deko_q loses the most ELO on Mirage: −99 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 38 · Overpass
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How deko_q plays
Across 176 matches deko_q averages K/R 0.72 and ADR 77.7; the rating across the 126 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 47 of 126 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. deko_q loses the most ELO on Mirage (−99 ELO, win rate 42%). Things go best on Dust 2 (+28 ELO, win rate 49%). Match no. 3 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: K/R +0.06, ADR +6.6. Got weaker: Headshots −4 pp, Win rate −7 pp. Last 30 days: 21 matches, win rate 38%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.