deko_q

Russia
176 matches tracked 21 matches in 30 days
Last updated:

How does deko_q play?

Rating 1.01 (from 126 matches) K/R 0.72 ADR 77.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.2
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 20x 4K, 4 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
59 matches · 42% win rate
In match 2 of the day −28 ELO
27 matches · 41% win rate
On Wednesdays −22 ELO, win rate 43%

deko_q loses the most ELO on Mirage: −99 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 38 · Overpass

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 20%
0.73 right on the average
81.5 better than 57%
0.98 better than 38%
54% of 111 duels better than 70%
44% of 25 situations better than 69%
Dust 247
49% better than 46%
0.73 right on the average
77.2 better than 36%
1.05 better than 63%
61% of 113 duels better than 93%
39% of 18 situations better than 54%
Ancient20
45% better than 30%
0.67 better than 16%
73.5 better than 13%
0.91 better than 17%
57% of 46 duels better than 82%
55% of 11 situations better than 86%
Anubis20
55% better than 63%
0.75 better than 60%
80.1 better than 47%
1.06 better than 65%
42% of 57 duels better than 9%
58% of 12 situations better than 88%
Nuke13
54% -
0.68 -
73.1 -
0.94-
43% of 37 duels -
22% of 9 situations -
Inferno11
73% -
0.64 -
71.4 -
1.11-
60% of 15 duels -
50% of 6 situations -
Cache4
50% -
0.53 -
58.1 -
1.08-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deko_q plays

Across 176 matches deko_q averages K/R 0.72 and ADR 77.7; the rating across the 126 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 47 of 126 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. deko_q loses the most ELO on Mirage (−99 ELO, win rate 42%). Things go best on Dust 2 (+28 ELO, win rate 49%). Match no. 3 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: K/R +0.06, ADR +6.6. Got weaker: Headshots −4 pp, Win rate −7 pp. Last 30 days: 21 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.