dekayunn

KZ
On FACEIT since 2019 384 matches tracked 139 matches in 30 days
ELO ▲ 102
3,274
30-day peak: 3,274
Rank EU ▲ 1,465 places
#2,559
KZ #96 in KZ
30 days · prev. #4,024 · best #2,500
Last updated:

How does dekayunn play?

Rating 1.07 K/R 0.75 ADR 77.9 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 384 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.8
Knife kills 4 in 384 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 49x 4K, 2 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +2 pp, Win rate +3 pp, ELO +87
= Stayed the same
ADR at 78.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −209 ELO
46 matches · 48% win rate
On Ancient −70 ELO
64 matches · 55% win rate
Between 6:00 and 12:00 −219 ELO, win rate 48%
On Fridays −36 ELO, win rate 47%

dekayunn loses the most ELO in match 4 of the day: −209 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
52% better than 37%
0.75 better than 44%
78.4 better than 30%
1.07 right on the average
58% of 660 duels better than 79%
34% of 120 situations better than 36%
Dust 299
59% better than 66%
0.78 better than 59%
80.1 better than 39%
1.13 better than 67%
59% of 450 duels better than 82%
37% of 73 situations better than 43%
Ancient64
55% better than 47%
0.74 better than 40%
78.1 better than 27%
1.04 better than 43%
52% of 257 duels better than 45%
59% of 37 situations better than 91%
Nuke30
50% better than 24%
0.78 better than 56%
77.0 better than 21%
1.08 right on the average
53% of 144 duels right on the average
38% of 16 situations better than 44%
Anubis23
52% better than 37%
0.68 better than 16%
70.9 better than 5%
0.96 better than 18%
51% of 94 duels better than 41%
39% of 18 situations better than 51%
Cache8
38% -
0.67 -
67.6 -
0.88-
57% of 47 duels -
40% of 5 situations -
Inferno8
50% -
0.72 -
73.9 -
1.02-
45% of 38 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dekayunn plays

Across 384 matches dekayunn averages K/R 0.75, ADR 77.9 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 99 matches. In 161 of 384 matches the rating was 1.10 or higher (42%), in 124 it was below 0.90. In 303 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. dekayunn loses the most ELO in match 4 of the day (−209 ELO, win rate 48%). Things go best on Dust 2 (+197 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +2 pp, Win rate +3 pp, ELO +87. Unchanged in recent months: ADR at 78.5. Last 30 days: 139 matches, win rate 53%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.