dejavy666

Japan
On FACEIT since 2024 336 matches tracked 120 matches in 30 days
Last updated:

How does dejavy666 play?

Rating 1.05 K/R 0.76 ADR 84.4 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 336 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.6
Knife kills 3 in 336 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 3 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +6 pp, ELO +362
= Stayed the same
ADR at 84.9, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
68 matches · 40% win rate
On Mirage −80 ELO
87 matches · 53% win rate
On Fridays −90 ELO, win rate 38%

dejavy666 loses the most ELO on Dust 2: −110 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.36 · Cache
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
53% better than 55%
0.74 right on the average
85.0 better than 68%
1.03 better than 48%
51% of 375 duels right on the average
45% of 31 situations better than 73%
Dust 268
40% better than 13%
0.69 better than 23%
77.7 better than 30%
0.96 better than 21%
49% of 250 duels better than 34%
32% of 41 situations better than 36%
Ancient64
45% better than 27%
0.81 better than 79%
86.9 better than 77%
1.11 better than 73%
60% of 314 duels better than 90%
46% of 41 situations better than 73%
Anubis50
50% better than 43%
0.76 better than 56%
84.3 better than 66%
1.04 right on the average
50% of 232 duels better than 37%
44% of 36 situations better than 68%
Cache35
69% -
0.82 -
90.7 -
1.18-
53% of 162 duels -
35% of 20 situations -
Nuke18
83% better than 99%
0.80 better than 69%
87.7 better than 72%
1.10 better than 64%
58% of 85 duels better than 76%
80% of 5 situations better than 98%
Inferno13
54% -
0.70 -
82.2 -
1.02-
37% of 52 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dejavy666 plays

Across 336 matches dejavy666 averages K/R 0.76, ADR 84.4 and a rating of 1.05. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Nuke with a 83% win rate in 18 matches. In 150 of 336 matches the rating was 1.10 or higher (45%), in 124 it was below 0.90. In 265 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. dejavy666 loses the most ELO on Dust 2 (−110 ELO, win rate 40%). Things go best on Cache (+55 ELO, win rate 69%). Match no. 4 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +6 pp, ELO +362. Unchanged in recent months: ADR at 84.9, Headshots at 43%. Last 30 days: 120 matches, win rate 54%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.