deimk

Russia
On FACEIT since 2020 319 matches tracked 81 matches in 30 days
Last updated:

How does deimk play?

Rating 0.91 (from 307 matches) K/R 0.67 ADR 71.1 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.4
Knife kills 10 in 319 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 18%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 17x 4K, 2 aces in 219 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +583
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 70.5, Headshots at 48%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
34 matches · 47% win rate
On Mirage −87 ELO
85 matches · 58% win rate
Between 12:00 and 18:00 +68 ELO, win rate 48%
On Wednesdays −3 ELO, win rate 42%

deimk loses the most ELO on Nuke: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 1.91 · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
58% better than 75%
0.60 better than 6%
65.3 better than 3%
0.81 better than 3%
44% of 298 duels better than 17%
34% of 38 situations better than 40%
Ancient80
59% better than 75%
0.68 better than 22%
71.0 better than 7%
0.95 better than 26%
49% of 347 duels better than 39%
40% of 55 situations better than 55%
Anubis76
50% better than 43%
0.71 better than 39%
75.0 better than 23%
0.98 better than 36%
52% of 340 duels better than 56%
45% of 42 situations better than 73%
Nuke34
47% better than 26%
0.66 better than 9%
71.0 better than 5%
0.88 better than 5%
50% of 134 duels better than 36%
30% of 27 situations better than 24%
Dust 224
33% better than 7%
0.65 better than 15%
72.9 better than 17%
0.85 better than 6%
52% of 96 duels better than 59%
25% of 8 situations better than 19%
Inferno16
50% better than 39%
0.75 better than 57%
77.5 better than 32%
1.03 better than 47%
44% of 61 duels better than 15%
60% of 5 situations better than 90%
Cache3
67% -
0.62 -
76.3 -
0.82-
25% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deimk plays

Across 319 matches deimk averages K/R 0.67 and ADR 71.1; the rating across the 307 rated matches is 0.91. Most room to improve: Damage per round (ADR) at 71.1, better than only 7% of level 9 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 80 matches. In 80 of 307 matches the rating was 1.10 or higher (26%), in 160 it was below 0.90. In 219 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. deimk loses the most ELO on Nuke (−90 ELO, win rate 47%). Things go best on Ancient (+125 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, −55 ELO. Improved over the last three months: ELO +583. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 70.5, Headshots at 48%, Win rate at 53%. Last 30 days: 81 matches, win rate 43%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.