defzz

Bosnia & Herzegovina
On FACEIT since 2018 256 matches tracked 52 matches in 30 days
ELO ▲ 66
2,058
30-day peak: 2,058
Rank EU
#204,504
Bosnia & Herzegovina #634 in Bosnia & Herzegovina
Last updated:

How does defzz play?

Rating 1.02 K/R 0.73 ADR 77.7 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 78.9
▼ Got worse
Headshots −6 pp, Win rate −4 pp, ELO −173

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
41 matches · 44% win rate
In match 3 of the day −25 ELO
45 matches · 36% win rate
Between 12:00 and 18:00 +214 ELO, win rate 46%
On Saturdays −5 ELO, win rate 40%

defzz loses the most ELO on Anubis: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Inferno
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
48% better than 37%
0.71 better than 33%
75.8 better than 22%
0.99 better than 35%
55% of 229 duels better than 72%
31% of 35 situations better than 34%
Dust 248
50% better than 44%
0.74 right on the average
79.6 better than 44%
1.02 better than 46%
50% of 179 duels better than 43%
40% of 35 situations better than 57%
Mirage46
41% better than 16%
0.75 better than 56%
78.7 better than 41%
1.03 right on the average
50% of 218 duels better than 43%
43% of 35 situations better than 66%
Inferno42
76% better than 98%
0.80 better than 72%
84.2 better than 61%
1.15 better than 76%
62% of 185 duels better than 90%
42% of 24 situations better than 56%
Anubis41
44% better than 25%
0.70 better than 32%
73.1 better than 13%
0.96 better than 26%
53% of 156 duels better than 60%
28% of 25 situations better than 25%
Nuke14
50% -
0.69 -
70.8 -
0.97-
56% of 57 duels -
47% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How defzz plays

Across 256 matches defzz averages K/R 0.73, ADR 77.7 and a rating of 1.02. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Inferno with a 76% win rate in 42 matches. In 102 of 256 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 167 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. defzz loses the most ELO on Anubis (−31 ELO, win rate 44%). Things go best in match 1 of the day (+154 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +154 ELO. Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −6 pp, Win rate −4 pp, ELO −173. Unchanged in recent months: ADR at 78.9. Last 30 days: 52 matches, win rate 58%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.