defoul

USA
On FACEIT since 2019 85 matches tracked 44 matches in 30 days
Last updated:

How does defoul play?

Rating 1.05 K/R 0.77 ADR 85.2 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.1
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 89%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 10x 4K, 1 ace in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +4.9
= Stayed the same
Rating at 1.05, Headshots at 50%
▼ Got worse
Win rate −27 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −18 ELO
22 matches · 45% win rate
From match 5 of the day +47 ELO
23 matches · 48% win rate
On Saturdays −29 ELO, win rate 29%

defoul loses the most ELO on Ancient: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 1.77 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.71 better than 42%
80.1 better than 54%
0.98 better than 40%
54% of 107 duels better than 71%
38% of 8 situations right on the average
Ancient22
45% better than 36%
0.82 better than 86%
87.7 better than 82%
1.07 better than 72%
58% of 126 duels better than 87%
41% of 17 situations better than 58%
Inferno17
59% better than 73%
0.79 better than 82%
89.7 better than 91%
1.12 better than 83%
59% of 69 duels better than 86%
25% of 8 situations better than 19%
Dust 211
55% -
0.80 -
86.7 -
1.07-
59% of 44 duels -
100% of 3 situations -
Cache6
50% -
0.77 -
90.3 -
1.02-
46% of 28 duels -
67% of 3 situations -
Nuke3
100% -
0.84 -
82.6 -
1.20-
75% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How defoul plays

Across 85 matches defoul averages K/R 0.77, ADR 85.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 8 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. defoul loses the most ELO on Ancient (−18 ELO, win rate 45%). Things go best on Mirage (+26 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ADR +4.9. Got weaker: Win rate −27 pp. Unchanged in recent months: Rating at 1.05, Headshots at 50%. Last 30 days: 44 matches, win rate 43%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.