defcatcher9

Brazil
On FACEIT since 2023 70 matches tracked 20 matches in 30 days
Last updated:

How does defcatcher9 play?

Rating 0.79 K/R 0.60 ADR 70.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 14% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 51%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.76 K/D and so well below the average (1.01).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.76−0.25 · Ø 1.01 better than 1%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.3%−2.9 pp · Ø 13.2% better than 2%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 3x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 73%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.8, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.58 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
38 matches · 39% win rate

defcatcher9 loses the most ELO in match 1 of the day: −51 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Dust 2
  2. Highest rating in a match: 1.42 · Anubis
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
70% better than 96%
0.62 better than 7%
72.7 better than 15%
0.80 better than 1%
44% of 123 duels better than 16%
45% of 11 situations better than 74%
Dust 218
56% better than 67%
0.68 better than 26%
79.3 better than 47%
0.92 better than 17%
48% of 93 duels better than 37%
57% of 7 situations better than 92%
Ancient11
27% -
0.52 -
66.1 -
0.71-
43% of 53 duels -
33% of 9 situations -
Cache6
0% -
0.58 -
64.3 -
0.75-
37% of 35 duels -
0% of 2 situations -
Inferno6
33% -
0.45 -
57.1 -
0.62-
30% of 27 duels -
50% of 2 situations -
Anubis4
25% -
0.54 -
67.2 -
0.73-
41% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How defcatcher9 plays

Across 70 matches defcatcher9 averages K/R 0.60, ADR 70.8 and a rating of 0.79. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: Rating at 0.79, better than only 1% of level 9 players. Averages 12.9 kills per match with 54% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 12 of 70 matches the rating was 1.10 or higher (17%), in 49 it was below 0.90. In 50 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.87. defcatcher9 loses the most ELO in match 1 of the day (−51 ELO, win rate 39%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.07, ADR −5.8, Win rate −6 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.