default29

Afghanistan
124 matches tracked
Last updated:

How does default29 play?

Rating 1.03 K/R 0.77 ADR 85.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+3 pp · Ø 50% better than 70%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.02+0.02 · Ø 1.00 better than 56%
Pistol kills per match 2.6
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 56%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 70%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 15x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +100
= Stayed the same
ADR at 84.4
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −6 pp, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +84 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 27%
0.74 better than 54%
82.5 better than 63%
1.01 right on the average
50% of 260 duels better than 46%
42% of 24 situations better than 61%
Dust 223
61% better than 84%
0.74 better than 57%
84.0 better than 71%
1.01 better than 47%
52% of 117 duels better than 58%
53% of 15 situations better than 85%
Ancient19
58% better than 74%
0.83 better than 90%
91.7 better than 94%
1.13 better than 86%
56% of 88 duels better than 82%
23% of 13 situations better than 13%
Anubis15
53% right on the average
0.70 better than 32%
79.2 better than 40%
0.90 better than 12%
54% of 65 duels better than 66%
29% of 7 situations better than 28%
Inferno7
14% -
0.96 -
99.6 -
1.24-
53% of 30 duels -
33% of 6 situations -
Nuke6
67% -
0.86 -
91.5 -
1.14-
61% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How default29 plays

Across 124 matches default29 averages K/R 0.77, ADR 85.0 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 54 of 124 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 103 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Things go best in match 3 of the day (+111 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +5 ELO. Improved over the last three months: ELO +100. Got weaker: K/R −0.05, Rating −0.07, Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: ADR at 84.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.