deezz

Czech Republic
On FACEIT since 2021 224 matches tracked 63 matches in 30 days
ELO ▲ 54
2,235
30-day peak: 2,271
Rank EU
#124,090
Czech Republic #1,027 in Czech Republic
Last updated:

How does deezz play?

Rating 1.02 (from 183 matches) K/R 0.71 ADR 77.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 1 in 224 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 67%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.0
= Stayed the same
Headshots at 49%, ELO at 2,205
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
54 matches · 37% win rate
On Mirage −54 ELO
52 matches · 62% win rate
On Sundays −126 ELO, win rate 33%

deezz loses the most ELO in match 2 of the day: −120 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 87%
0.76 better than 60%
80.4 better than 50%
1.13 better than 82%
57% of 147 duels better than 81%
40% of 40 situations better than 58%
Dust 251
61% better than 83%
0.70 better than 31%
75.5 better than 23%
1.00 better than 39%
53% of 197 duels better than 62%
30% of 23 situations better than 30%
Anubis39
51% better than 52%
0.69 better than 26%
75.4 better than 23%
0.97 better than 28%
46% of 131 duels better than 22%
15% of 13 situations better than 6%
Ancient31
39% better than 12%
0.72 better than 39%
76.1 better than 24%
0.96 better than 28%
52% of 161 duels better than 55%
41% of 17 situations better than 61%
Inferno29
48% better than 38%
0.66 better than 18%
76.4 better than 28%
0.99 better than 31%
51% of 89 duels better than 43%
40% of 10 situations better than 56%
Cache10
20% -
0.68 -
74.2 -
0.99-
35% of 48 duels -
20% of 10 situations -
Nuke8
75% -
0.73 -
80.4 -
1.03-
51% of 35 duels -
60% of 5 situations -
Vertigo4
50% -
0.88 -
86.3 -
1.15-
56% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deezz plays

Across 224 matches deezz averages K/R 0.71 and ADR 77.1; the rating across the 183 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 52 matches. In 72 of 183 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. deezz loses the most ELO in match 2 of the day (−120 ELO, win rate 37%). Things go best in match 1 of the day (+51 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +51 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.0. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 49%, ELO at 2,205. Last 30 days: 63 matches, win rate 57%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.