deeznutz6996

Nepal
On FACEIT since 2025 214 matches tracked 36 matches in 30 days
Last updated:

How does deeznutz6996 play?

Rating 0.94 K/R 0.66 ADR 70.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 214 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.4
Knife kills 2 in 214 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 13%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 28x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.6, ELO +274
= Stayed the same
K/R at 0.66, Rating at 0.94
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −150 ELO
54 matches · 44% win rate
On Anubis −93 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 −8 ELO, win rate 46%
On Thursdays −9 ELO, win rate 42%

deeznutz6996 loses the most ELO in match 2 of the day: −150 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 73%
0.66 better than 21%
70.1 better than 11%
0.95 better than 30%
45% of 257 duels better than 21%
31% of 45 situations better than 29%
Dust 240
43% better than 26%
0.62 better than 7%
68.1 better than 5%
0.89 better than 11%
46% of 127 duels better than 26%
42% of 12 situations better than 63%
Anubis36
42% better than 22%
0.68 better than 25%
74.4 better than 20%
0.94 better than 22%
54% of 126 duels better than 66%
21% of 19 situations better than 15%
Ancient30
53% better than 56%
0.66 better than 13%
68.3 better than 4%
0.95 better than 26%
46% of 122 duels better than 22%
35% of 17 situations better than 42%
Inferno24
58% better than 65%
0.63 better than 8%
67.1 better than 2%
0.89 better than 10%
42% of 99 duels better than 10%
43% of 14 situations better than 63%
Cache9
44% -
0.76 -
77.9 -
1.10-
62% of 26 duels -
22% of 9 situations -
Nuke5
80% -
0.67 -
70.4 -
0.93-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deeznutz6996 plays

Across 214 matches deeznutz6996 averages K/R 0.66, ADR 70.3 and a rating of 0.94. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 5% of level 9 players. Averages 14.4 kills per match with 61% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 60 of 214 matches the rating was 1.10 or higher (28%), in 98 it was below 0.90. In 193 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. deeznutz6996 loses the most ELO in match 2 of the day (−150 ELO, win rate 44%). Things go best on Ancient (+3 ELO, win rate 53%). From match no. 5 of the day on, things go best: 60% win rate, −110 ELO. Improved over the last three months: ADR +4.6, ELO +274. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94. Last 30 days: 36 matches, win rate 47%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.