deesnuts

Denmark
On FACEIT since 2019 233 matches tracked 26 matches in 30 days
Last updated:

How does deesnuts play?

Rating 1.06 K/R 0.75 ADR 78.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 233 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +161
= Stayed the same
Rating at 1.06, ADR at 78.0
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
44 matches · 50% win rate
In match 3 of the day ±0 ELO
34 matches · 32% win rate
Between 6:00 and 12:00 −32 ELO, win rate 35%
On Thursdays ±0 ELO, win rate 39%

deesnuts loses the most ELO on Anubis: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 3.22 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
39% better than 12%
0.73 right on the average
75.9 better than 27%
1.02 right on the average
51% of 125 duels right on the average
28% of 43 situations better than 22%
Anubis44
50% better than 43%
0.81 better than 85%
83.7 better than 65%
1.16 better than 88%
56% of 87 duels better than 77%
38% of 29 situations right on the average
Dust 244
48% better than 38%
0.74 right on the average
80.7 better than 48%
1.06 better than 60%
38% of 125 duels better than 3%
33% of 18 situations better than 39%
Ancient36
53% better than 54%
0.73 better than 43%
74.8 better than 17%
1.04 better than 55%
41% of 64 duels better than 5%
44% of 25 situations better than 66%
Inferno21
52% better than 43%
0.79 better than 76%
78.5 better than 39%
1.07 better than 64%
46% of 67 duels better than 17%
20% of 10 situations better than 13%
Nuke20
60% better than 65%
0.77 better than 55%
78.5 better than 30%
1.06 right on the average
57% of 58 duels better than 72%
50% of 10 situations better than 76%
Cache11
45% -
0.68 -
72.3 -
0.97-
56% of 25 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deesnuts plays

Across 233 matches deesnuts averages K/R 0.75, ADR 78.4 and a rating of 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 98 of 233 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 138 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. deesnuts loses the most ELO on Anubis (−43 ELO, win rate 50%). Things go best on Inferno (+58 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, +34 ELO. Improved over the last three months: Win rate +8 pp, ELO +161. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: Rating at 1.06, ADR at 78.0. Last 30 days: 26 matches, win rate 73%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.