dees0r3

Russia
On FACEIT since 2018 149 matches tracked 47 matches in 30 days
Last updated:

How does dees0r3 play?

Rating 1.02 K/R 0.73 ADR 76.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.8
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 5 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp
= Stayed the same
K/R at 0.73, ADR at 78.1
▼ Got worse
Headshots −2 pp, ELO −100

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
55 matches · 56% win rate
On Dust 2 −30 ELO
49 matches · 35% win rate
On Sundays ±0 ELO, win rate 38%

dees0r3 loses the most ELO on Mirage: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Inferno
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 63%
0.73 better than 39%
77.5 better than 29%
1.05 right on the average
47% of 185 duels better than 22%
49% of 43 situations better than 78%
Dust 249
35% better than 6%
0.73 better than 43%
77.8 better than 31%
1.02 better than 41%
47% of 192 duels better than 23%
38% of 40 situations better than 46%
Anubis17
47% better than 28%
0.71 better than 28%
76.5 better than 22%
0.98 better than 25%
48% of 83 duels better than 27%
0% of 8 situations better than 1%
Ancient16
56% better than 61%
0.67 better than 15%
70.7 better than 6%
0.94 better than 17%
51% of 47 duels better than 44%
33% of 12 situations better than 39%
Inferno7
71% -
0.77 -
77.6 -
1.00-
51% of 35 duels -
33% of 6 situations -
Nuke3
33% -
0.68 -
72.8 -
0.99-
43% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dees0r3 plays

Across 149 matches dees0r3 averages K/R 0.73, ADR 76.8 and a rating of 1.02. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 55 of 149 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 80 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. dees0r3 loses the most ELO on Mirage (−60 ELO, win rate 56%). Things go best in match 1 of the day (+56 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +56 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −100. Unchanged in recent months: K/R at 0.73, ADR at 78.1. Last 30 days: 47 matches, win rate 60%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.