deee1aY

Romania
On FACEIT since 2025 179 matches tracked 62 matches in 30 days
Last updated:

How does deee1aY play?

Rating 0.83 K/R 0.59 ADR 70.3 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so well below the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.80−0.20 · Ø 1.00 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 9.6%−3.5 pp · Ø 13.1% better than 1%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 15x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, Rating at 0.83, ADR at 70.1, Headshots at 43%
▼ Got worse
Win rate −3 pp, ELO −166

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: October 2026 with 0.63. Last 3 months unchanged at 0.59. Well below the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
53 matches · 47% win rate
On Anubis −53 ELO
28 matches · 54% win rate
Between 12:00 and 18:00 −31 ELO, win rate 44%
On Mondays −24 ELO, win rate 39%

deee1aY loses the most ELO from match 5 of the day: −79 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 72%
0.58 better than 1%
69.1 better than 5%
0.81 better than 2%
44% of 269 duels better than 16%
23% of 30 situations better than 12%
Dust 248
56% better than 69%
0.61 better than 5%
71.7 better than 11%
0.85 better than 6%
45% of 192 duels better than 20%
45% of 20 situations better than 73%
Anubis28
54% better than 61%
0.60 better than 4%
70.6 better than 7%
0.79 better than 1%
40% of 131 duels better than 5%
23% of 13 situations better than 19%
Ancient19
53% better than 58%
0.63 better than 7%
72.3 better than 9%
0.89 better than 10%
41% of 82 duels better than 7%
33% of 6 situations better than 40%
Nuke6
50% -
0.53 -
66.4 -
0.87-
53% of 15 duels -
60% of 5 situations -
Cache3
33% -
0.58 -
70.3 -
0.78-
13% of 8 duels -
50% of 2 situations -
Inferno3
0% -
0.58 -
69.1 -
0.76-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deee1aY plays

Across 179 matches deee1aY averages K/R 0.59, ADR 70.3 and a rating of 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 9 players. Averages 12.8 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 70 matches. In 35 of 179 matches the rating was 1.10 or higher (20%), in 115 it was below 0.90. In 131 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 0.88. deee1aY loses the most ELO from match 5 of the day (−79 ELO, win rate 47%). Things go best on Mirage (+104 ELO, win rate 57%). Match no. 2 of the day goes best: 74% win rate, +18 ELO. Got weaker: Win rate −3 pp, ELO −166. Unchanged in recent months: K/R at 0.59, Rating at 0.83, ADR at 70.1, Headshots at 43%. Last 30 days: 62 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.