deead-

Turkey
On FACEIT since 2026 353 matches tracked 99 matches in 30 days
Last updated:

How does deead- play?

Rating 1.11 (from 335 matches) K/R 0.79 ADR 85.2 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 335 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 72%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 56x 4K, 8 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +334
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 85.4, Headshots at 59%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
56 matches · 52% win rate
In match 4 of the day −46 ELO
44 matches · 36% win rate
On Tuesdays ±0 ELO, win rate 38%

deead- loses the most ELO on Ancient: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
53% better than 53%
0.79 better than 69%
86.2 better than 71%
1.12 better than 72%
53% of 277 duels better than 58%
44% of 45 situations better than 65%
Mirage82
52% better than 46%
0.76 better than 54%
83.2 better than 58%
1.05 right on the average
55% of 318 duels better than 69%
33% of 46 situations better than 35%
Anubis74
53% right on the average
0.84 better than 85%
88.4 better than 81%
1.19 better than 87%
60% of 291 duels better than 86%
35% of 34 situations better than 40%
Ancient56
52% better than 45%
0.79 better than 67%
84.0 better than 59%
1.07 better than 59%
57% of 221 duels better than 77%
26% of 34 situations better than 22%
Inferno24
46% better than 16%
0.72 better than 27%
77.2 better than 17%
1.01 better than 23%
45% of 86 duels better than 8%
50% of 6 situations better than 80%
Cache16
44% -
0.84 -
89.8 -
1.19-
55% of 73 duels -
33% of 9 situations -
Nuke13
54% -
0.86 -
87.7 -
1.22-
56% of 70 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deead- plays

Across 353 matches deead- averages K/R 0.79 and ADR 85.2; the rating across the 335 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 173 of 335 matches the rating was 1.10 or higher (52%), in 95 it was below 0.90. In 277 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: September 2026 at 1.16. deead- loses the most ELO on Ancient (−60 ELO, win rate 52%). Things go best on Anubis (+9 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, −55 ELO. Improved over the last three months: ELO +334. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 85.4, Headshots at 59%. Last 30 days: 99 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.