dedepp

Russia
On FACEIT since 2022 102 matches tracked 21 matches in 30 days
Last updated:

How does dedepp play?

Rating 1.11 K/R 0.79 ADR 83.5 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 21x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dedepp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
21 matches · 57% win rate

dedepp loses the most ELO on Anubis: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 20%
0.73 right on the average
77.9 better than 37%
1.02 right on the average
53% of 144 duels better than 64%
59% of 22 situations better than 92%
Dust 226
58% better than 72%
0.81 better than 79%
85.0 better than 70%
1.18 better than 89%
59% of 82 duels better than 87%
36% of 11 situations better than 47%
Anubis21
57% better than 67%
0.80 better than 81%
85.7 better than 76%
1.09 better than 71%
58% of 95 duels better than 85%
50% of 16 situations better than 80%
Ancient10
20% -
0.73 -
83.2 -
0.93-
51% of 37 duels -
0% of 1 situations -
Cache8
88% -
0.89 -
91.2 -
1.32-
35% of 34 duels -
100% of 3 situations -
Nuke4
25% -
0.82 -
82.6 -
1.11-
47% of 19 duels -
50% of 4 situations -
Inferno3
100% -
0.98 -
94.8 -
1.48-
78% of 9 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dedepp plays

Across 102 matches dedepp averages K/R 0.79, ADR 83.5 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 43 of 102 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. dedepp loses the most ELO on Anubis (−24 ELO, win rate 57%). Things go best in match 1 of the day (−28 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −28 ELO. Last 30 days: 21 matches, win rate 43%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.