deco_-

Finland
On FACEIT since 2020 261 matches tracked 97 matches in 30 days
ELO ▲ 132
2,605
30-day peak: 2,681
Rank SA ▼ 178 places
#800
Finland #2 in Finland
30 days · prev. #622 · best #579
Last updated:

How does deco_- play?

Rating 1.13 (from 229 matches) K/R 0.79 ADR 85.7 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 229 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.1
Knife kills 1 in 261 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 37x 4K, 6 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +251
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 86.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
23 matches · 65% win rate
In match 1 of the day +31 ELO
79 matches · 47% win rate
On Mondays −6 ELO, win rate 43%

deco_- loses the most ELO on Anubis: −24 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 3.21 · Nuke
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
57% better than 66%
0.79 better than 69%
88.1 better than 79%
1.17 better than 82%
55% of 305 duels better than 67%
36% of 55 situations better than 44%
Mirage86
48% better than 31%
0.75 right on the average
80.8 better than 47%
1.05 right on the average
53% of 405 duels better than 57%
35% of 37 situations better than 37%
Ancient29
59% better than 70%
0.82 better than 79%
88.4 better than 78%
1.19 better than 88%
57% of 97 duels better than 75%
35% of 17 situations better than 42%
Anubis23
65% better than 85%
0.82 better than 81%
86.8 better than 76%
1.15 better than 81%
52% of 85 duels right on the average
45% of 11 situations better than 66%
Cache12
42% -
0.74 -
78.3 -
1.04-
34% of 41 duels -
75% of 4 situations -
Nuke9
56% -
1.04 -
105.1 -
1.55-
56% of 41 duels -
71% of 7 situations -
Inferno8
25% -
0.71 -
81.5 -
1.00-
66% of 32 duels -
17% of 6 situations -
Vertigo4
50% -
0.85 -
84.5 -
1.20-
36% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deco_- plays

Across 261 matches deco_- averages K/R 0.79 and ADR 85.7; the rating across the 229 rated matches is 1.13. Biggest strength: 3K rounds at 5.1%, better than 82% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 115 of 229 matches the rating was 1.10 or higher (50%), in 65 it was below 0.90. In 190 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. deco_- loses the most ELO on Anubis (−24 ELO, win rate 65%). Things go best on Ancient (+125 ELO, win rate 59%). Match no. 3 of the day goes best: 68% win rate, +26 ELO. Improved over the last three months: Win rate +6 pp, ELO +251. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 86.2. Last 30 days: 97 matches, win rate 57%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.