decl1ne-

Germany
305 matches tracked 29 matches in 30 days
Last updated:

How does decl1ne- play?

Rating 1.08 K/R 0.77 ADR 81.5 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 305 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.11+0.11 · Ø 1.00 better than 93%
Pistol kills per match 3.0
Knife kills 6 in 305 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 92%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 48x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.7, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −252

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −186 ELO
71 matches · 42% win rate
On Mirage −107 ELO
61 matches · 46% win rate
Between 0:00 and 6:00 −97 ELO, win rate 38%
On Fridays −86 ELO, win rate 35%

decl1ne- loses the most ELO on Anubis: −186 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
47% better than 39%
0.83 better than 92%
85.9 better than 85%
1.18 better than 94%
62% of 453 duels better than 96%
24% of 59 situations better than 20%
Anubis71
42% better than 22%
0.77 better than 75%
78.8 right on the average
1.09 better than 82%
54% of 334 duels better than 74%
40% of 55 situations better than 54%
Mirage61
46% better than 35%
0.77 better than 77%
82.3 better than 71%
1.06 better than 78%
54% of 367 duels better than 75%
30% of 44 situations better than 29%
Ancient43
44% better than 30%
0.71 better than 55%
80.0 better than 57%
0.97 better than 53%
49% of 150 duels right on the average
40% of 25 situations better than 57%
Nuke26
27% better than 1%
0.72 better than 46%
76.4 better than 37%
1.01 right on the average
53% of 150 duels better than 64%
29% of 21 situations better than 21%
Cache12
33% -
0.73 -
77.8 -
1.08-
62% of 45 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decl1ne- plays

Across 305 matches decl1ne- averages K/R 0.77, ADR 81.5 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 96% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 17% of level 6 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 47% win rate in 91 matches. In 140 of 305 matches the rating was 1.10 or higher (46%), in 92 it was below 0.90. In 246 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. decl1ne- loses the most ELO on Anubis (−186 ELO, win rate 42%). Things go best on Dust 2 (+91 ELO, win rate 47%). Match no. 4 of the day goes best: 53% win rate, +5 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.7, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −252. Last 30 days: 29 matches, win rate 45%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.