decideR-

Kazakhstan
On FACEIT since 2017 228 matches tracked 84 matches in 30 days
ELO ▼ 101
2,092
30-day peak: 2,194
Rank EU
#186,140
Kazakhstan #7,315 in Kazakhstan
Last updated:

How does decideR- play?

Rating 1.13 (from 223 matches) K/R 0.82 ADR 85.8 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.6
Zeus kills6 in 228 matches
Knife kills 9 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.3%).

2K rounds 16.0%+2.7 pp · Ø 13.3% better than 93%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 44x 4K, 5 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.83, Rating at 1.13, ADR at 86.3, ELO at 2,092
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +44 ELO, win rate 39%
On Mondays +31 ELO, win rate 27%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 44%
0.84 better than 88%
87.7 better than 82%
1.15 better than 85%
56% of 506 duels better than 79%
30% of 50 situations better than 27%
Dust 266
58% better than 72%
0.86 better than 92%
88.5 better than 83%
1.20 better than 91%
52% of 435 duels better than 54%
33% of 36 situations better than 39%
Ancient30
40% better than 14%
0.80 better than 75%
84.9 better than 68%
1.09 better than 70%
42% of 158 duels better than 7%
58% of 19 situations better than 90%
Anubis16
38% better than 11%
0.73 better than 46%
79.8 better than 43%
1.01 better than 42%
44% of 94 duels better than 13%
50% of 2 situations better than 80%
Nuke16
38% better than 7%
0.74 better than 41%
76.0 better than 19%
0.96 better than 20%
46% of 105 duels better than 19%
38% of 8 situations better than 45%
Inferno12
50% -
0.80 -
85.6 -
1.08-
49% of 76 duels -
57% of 7 situations -
Cache4
25% -
0.74 -
77.0 -
0.93-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decideR- plays

Across 228 matches decideR- averages K/R 0.82 and ADR 85.8; the rating across the 223 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 109 of 223 matches the rating was 1.10 or higher (49%), in 59 it was below 0.90. In 160 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: June 2026 at 1.21. Things go best on Mirage (+135 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.13, ADR at 86.3, ELO at 2,092. Last 30 days: 84 matches, win rate 45%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.