decenty

Brazil
FACEIT verified FACEIT verified On FACEIT since 2016 279 matches tracked 26 matches in 30 days
ELO ▼ 129
3,015
30-day peak: 3,165
Rank SA ▼ 82 places
#175
Brazil #126 in Brazil
30 days · prev. #93 · best #93
Last updated:

How does decenty play?

Rating 1.26 (from 198 matches) K/R 0.90 ADR 95.5 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 198 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 2.9 from the last 198
Knife kills 3 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 45x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +12 pp
= Stayed the same
Rating at 1.26, ADR at 93.4, Win rate at 56%
▼ Got worse
K/R −0.04, ELO −418

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.88 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
43 matches · 53% win rate
In match 4 of the day −16 ELO
20 matches · 50% win rate
On Sundays −128 ELO, win rate 48%

decenty loses the most ELO on Dust 2: −35 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.11 · Ancient
  2. Longest win streak: 15 wins in a row · Inferno
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
57% better than 60%
0.91 better than 95%
97.1 better than 96%
1.28 better than 95%
56% of 578 duels better than 70%
42% of 59 situations better than 60%
Dust 243
53% better than 43%
0.88 better than 91%
92.2 better than 88%
1.24 better than 89%
56% of 236 duels better than 69%
29% of 24 situations better than 23%
Cache15
47% better than 14%
0.77 better than 40%
84.1 better than 43%
1.09 better than 42%
53% of 93 duels better than 38%
45% of 11 situations better than 69%
Anubis14
50% -
0.72 -
80.1 -
1.04-
41% of 73 duels -
50% of 8 situations -
Ancient9
78% -
1.07 -
107.8 -
1.65-
54% of 46 duels -
57% of 7 situations -
Nuke8
25% -
0.88 -
97.6 -
1.18-
55% of 51 duels -
38% of 8 situations -
Inferno4
100% -
0.86 -
89.9 -
1.35-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decenty plays

Across 279 matches decenty averages K/R 0.90 and ADR 95.5; the rating across the 198 rated matches is 1.26. Biggest strength: 3K rounds at 6.6%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.7 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 105 matches. In 127 of 198 matches the rating was 1.10 or higher (64%), in 35 it was below 0.90. In 125 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: June 2026 at 1.92. decenty loses the most ELO on Dust 2 (−35 ELO, win rate 53%). Things go best on Mirage (+128 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +63 ELO. Improved over the last three months: Headshots +12 pp. Got weaker: K/R −0.04, ELO −418. Unchanged in recent months: Rating at 1.26, ADR at 93.4, Win rate at 56%. Last 30 days: 26 matches, win rate 46%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.