decemb3r

Russia
On FACEIT since 2020 385 matches tracked 99 matches in 30 days
ELO ▲ 34
3,264
30-day peak: 3,354
Rank EU ▲ 1,440 places
#2,863
Russia #788 in Russia
30 days · prev. #4,303 · best #2,863
Last updated:
Next update possible in 18m 17s

How does decemb3r play?

Rating 1.12 K/R 0.80 ADR 88.5 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 385 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.2
Zeus kills1 in 385 matches
Knife kills 6 in 385 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 94x 4K, 7 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +143
= Stayed the same
Headshots at 52%, Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −159 ELO
73 matches · 47% win rate
On Anubis −56 ELO
62 matches · 50% win rate
Between 6:00 and 12:00 −92 ELO, win rate 45%
On Sundays −115 ELO, win rate 43%

decemb3r loses the most ELO in match 1 of the day: −159 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.69 · Ancient

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
52% better than 37%
0.78 better than 59%
87.9 better than 76%
1.08 better than 54%
53% of 769 duels right on the average
44% of 77 situations better than 67%
Ancient67
60% better than 67%
0.90 better than 94%
96.8 better than 95%
1.25 better than 92%
61% of 349 duels better than 90%
27% of 30 situations better than 21%
Anubis62
50% better than 32%
0.76 better than 53%
84.9 better than 67%
1.06 right on the average
47% of 304 duels better than 20%
26% of 34 situations better than 21%
Dust 259
53% better than 43%
0.80 better than 69%
86.2 better than 69%
1.15 better than 72%
52% of 269 duels better than 47%
38% of 26 situations better than 46%
Nuke18
39% better than 6%
0.81 better than 69%
88.5 better than 76%
1.10 better than 56%
57% of 74 duels better than 69%
40% of 10 situations right on the average
Cache9
67% -
0.69 -
78.4 -
0.98-
48% of 50 duels -
25% of 4 situations -
Inferno3
100% -
0.79 -
92.1 -
1.18-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decemb3r plays

Across 385 matches decemb3r averages K/R 0.80, ADR 88.5 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 88.5, better than 82% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 67 matches. In 198 of 385 matches the rating was 1.10 or higher (51%), in 119 it was below 0.90. In 343 matches with detailed stats: 94 4Ks and 7 aces. Best month by rating: July 2026 at 1.21. decemb3r loses the most ELO in match 1 of the day (−159 ELO, win rate 47%). Things go best on Dust 2 (+214 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, −124 ELO. Improved over the last three months: ELO +143. Got weaker: K/R −0.07, Rating −0.10, ADR −4.8. Unchanged in recent months: Headshots at 52%, Win rate at 53%. Last 30 days: 99 matches, win rate 51%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.