deam59

U.S. Virgin Islands
198 matches tracked 45 matches in 30 days
Last updated:

How does deam59 play?

Rating 0.95 (from 178 matches) K/R 0.70 ADR 75.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.6
Zeus kills2 in 198 matches
Knife kills 9 in 198 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 15x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.94
▼ Got worse
ADR −4.5, Win rate −7 pp, ELO −240

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
40 matches · 45% win rate
In match 1 of the day −37 ELO
29 matches · 38% win rate
Between 6:00 and 12:00 −60 ELO, win rate 41%
On Tuesdays −121 ELO, win rate 37%

deam59 loses the most ELO on Anubis: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.92 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% right on the average
0.69 better than 33%
73.6 better than 20%
0.92 better than 20%
50% of 303 duels better than 47%
38% of 29 situations right on the average
Dust 246
43% better than 27%
0.68 better than 28%
74.8 better than 25%
0.93 better than 22%
50% of 199 duels right on the average
38% of 16 situations right on the average
Anubis40
45% better than 32%
0.73 better than 55%
77.1 better than 37%
0.99 better than 46%
47% of 243 duels better than 31%
31% of 16 situations better than 32%
Ancient35
43% better than 27%
0.69 better than 32%
78.4 better than 41%
0.94 better than 29%
47% of 171 duels better than 30%
56% of 16 situations better than 87%
Nuke10
60% -
0.77 -
79.2 -
1.10-
52% of 50 duels -
86% of 7 situations -
Inferno3
33% -
0.57 -
66.4 -
0.46-
13% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deam59 plays

Across 198 matches deam59 averages K/R 0.70 and ADR 75.8; the rating across the 178 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.4 kills per match with 35% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 54 of 178 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 137 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. deam59 loses the most ELO on Anubis (−61 ELO, win rate 45%). Things go best in match 2 of the day (+3 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, −28 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.5, Win rate −7 pp, ELO −240. Unchanged in recent months: K/R at 0.69, Rating at 0.94. Last 30 days: 45 matches, win rate 47%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.