deadkrain

Germany
On FACEIT since 2021 180 matches tracked 40 matches in 30 days
Last updated:

How does deadkrain play?

Rating 1.03 (from 131 matches) K/R 0.74 ADR 77.6 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.4
Knife kills 2 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 8x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 77.6, Win rate at 44%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
51 matches · 39% win rate
From match 5 of the day +25 ELO
48 matches · 35% win rate
Between 12:00 and 18:00 −24 ELO, win rate 36%
On Wednesdays ±0 ELO, win rate 29%

deadkrain loses the most ELO on Dust 2: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
39% better than 12%
0.76 better than 62%
78.6 better than 38%
1.03 right on the average
53% of 174 duels better than 60%
50% of 22 situations better than 81%
Mirage36
50% right on the average
0.74 right on the average
74.7 better than 21%
1.07 better than 66%
58% of 123 duels better than 84%
32% of 22 situations better than 31%
Ancient33
39% better than 12%
0.74 right on the average
78.4 better than 34%
0.98 better than 32%
48% of 75 duels better than 32%
45% of 20 situations better than 73%
Anubis22
45% better than 28%
0.71 better than 37%
77.8 better than 35%
1.01-
54% of 59 duels better than 65%
30% of 10 situations better than 29%
Inferno13
62% -
0.78 -
78.4 -
1.06-
63% of 52 duels -
50% of 2 situations -
Cache11
55% -
0.77 -
79.0 -
1.08-
58% of 45 duels -
50% of 6 situations -
Nuke11
36% -
0.71 -
77.4 -
0.91-
54% of 54 duels -
25% of 12 situations -
Overpass3
33% -
0.71 -
77.5 -
1.07-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deadkrain plays

Across 180 matches deadkrain averages K/R 0.74 and ADR 77.6; the rating across the 131 rated matches is 1.03. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 54 of 131 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. deadkrain loses the most ELO on Dust 2 (−58 ELO, win rate 39%). Things go best in match 1 of the day (+37 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: ELO +110. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 77.6, Win rate at 44%. Last 30 days: 40 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.