deadblond3

Belarus
On FACEIT since 2019 192 matches tracked 80 matches in 30 days
ELO ▼ 8
2,012
30-day peak: 2,061
Rank EU
#235,771
Belarus #5,433 in Belarus
Last updated:

How does deadblond3 play?

Rating 0.97 (from 191 matches) K/R 0.71 ADR 76.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 3.2
Knife kills 5 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 77.8
▼ Got worse
Headshots −6 pp, Win rate −6 pp, ELO −333

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
64 matches · 44% win rate
In match 3 of the day −29 ELO
30 matches · 40% win rate
On Wednesdays −111 ELO, win rate 34%

deadblond3 loses the most ELO on Mirage: −35 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.93 · Nuke
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 27%
0.72 better than 46%
77.1 better than 37%
0.98 better than 39%
49% of 373 duels better than 43%
45% of 42 situations better than 71%
Dust 252
44% better than 29%
0.70 better than 38%
75.7 better than 28%
0.96 better than 33%
51% of 244 duels better than 53%
39% of 31 situations better than 55%
Ancient27
44% better than 25%
0.70 better than 31%
76.5 better than 25%
0.96 better than 28%
42% of 108 duels better than 8%
23% of 13 situations better than 15%
Anubis22
45% better than 30%
0.68 better than 25%
76.5 better than 29%
0.90 better than 12%
61% of 113 duels better than 93%
15% of 13 situations better than 8%
Nuke18
61% better than 70%
0.77 better than 55%
81.0 better than 41%
1.06 right on the average
50% of 106 duels better than 36%
31% of 13 situations better than 27%
Inferno8
63% -
0.67 -
74.1 -
0.93-
47% of 36 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deadblond3 plays

Across 192 matches deadblond3 averages K/R 0.71 and ADR 76.8; the rating across the 191 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 60 of 191 matches the rating was 1.10 or higher (31%), in 85 it was below 0.90. In 139 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. deadblond3 loses the most ELO on Mirage (−35 ELO, win rate 44%). Things go best on Ancient (+64 ELO, win rate 44%). Match no. 2 of the day goes best: 54% win rate, +2 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Headshots −6 pp, Win rate −6 pp, ELO −333. Unchanged in recent months: ADR at 77.8. Last 30 days: 80 matches, win rate 50%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.