de_Koval

Poland
On FACEIT since 2019 211 matches tracked 52 matches in 30 days
ELO ▲ 321
2,299
30-day peak: 2,299
Rank EU
#100,450
Poland #5,406 in Poland
Last updated:

How does de_Koval play?

Rating 1.09 K/R 0.78 ADR 83.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.8
Knife kills 9 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 27x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.3, Headshots +5 pp
= Stayed the same
Rating at 1.10, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
47 matches · 57% win rate
In match 4 of the day −58 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −31 ELO, win rate 42%
On Tuesdays −30 ELO, win rate 42%

de_Koval loses the most ELO on Ancient: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 48 · Vertigo
  3. Highest rating in a match: 2.36 · Nuke

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno49
51% better than 39%
0.79 better than 65%
86.3 better than 64%
1.10 better than 58%
58% of 245 duels better than 74%
33% of 40 situations better than 40%
Ancient47
57% better than 66%
0.80 better than 74%
85.0 better than 68%
1.14 better than 82%
54% of 227 duels better than 64%
38% of 37 situations right on the average
Anubis39
62% better than 81%
0.82 better than 83%
87.8 better than 81%
1.14 better than 81%
61% of 194 duels better than 93%
39% of 33 situations better than 56%
Nuke27
52% better than 36%
0.82 better than 76%
87.3 better than 72%
1.15 better than 76%
57% of 129 duels better than 73%
61% of 18 situations better than 90%
Dust 218
44% better than 23%
0.62 better than 5%
67.3 better than 2%
0.86 better than 4%
43% of 70 duels better than 9%
33% of 9 situations better than 40%
Cache17
65% -
0.73 -
80.1 -
1.02-
52% of 87 duels -
60% of 10 situations -
Mirage6
33% -
0.61 -
64.5 -
0.83-
45% of 20 duels -
25% of 4 situations -
Vertigo5
60% -
0.85 -
85.9 -
1.09-
48% of 27 duels -
50% of 6 situations -
Overpass3
33% -
0.81 -
89.7 -
1.11-
73% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How de_Koval plays

Across 211 matches de_Koval averages K/R 0.78, ADR 83.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 99 of 211 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 166 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. de_Koval loses the most ELO on Ancient (−60 ELO, win rate 57%). Things go best in match 1 of the day (+69 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +69 ELO. Improved over the last three months: K/R +0.04, ADR +5.3, Headshots +5 pp. Unchanged in recent months: Rating at 1.10, Win rate at 54%. Last 30 days: 52 matches, win rate 58%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.