deBiggest

Russia
On FACEIT since 2015 244 matches tracked 55 matches in 30 days
ELO ▲ 208
3,236
30-day peak: 3,236
Rank EU ▲ 1,562 places
#3,212
Russia #881 in Russia
30 days · prev. #4,774 · best #3,169
Last updated:

How does deBiggest play?

Rating 1.06 K/R 0.78 ADR 85.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 244 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8
Knife kills 3 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 2 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +350
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.0, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
71 matches · 46% win rate
In match 4 of the day ±0 ELO
35 matches · 43% win rate
On Sundays +2 ELO, win rate 43%

deBiggest loses the most ELO on Dust 2: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.66 · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
60% better than 72%
0.79 better than 63%
88.4 better than 78%
1.08 better than 54%
50% of 568 duels better than 34%
50% of 48 situations better than 82%
Dust 271
46% better than 19%
0.74 better than 41%
81.5 better than 47%
1.01 better than 28%
48% of 374 duels better than 25%
30% of 37 situations better than 25%
Ancient39
56% right on the average
0.79 better than 66%
83.4 better than 55%
1.07 better than 52%
55% of 207 duels better than 65%
41% of 27 situations better than 57%
Nuke18
44% better than 14%
0.84 better than 79%
89.2 better than 78%
1.19 better than 80%
59% of 101 duels better than 77%
27% of 11 situations better than 20%
Anubis8
38% -
0.67 -
77.1 -
0.88-
49% of 53 duels -
100% of 1 situations -
Inferno8
63% -
0.86 -
88.1 -
1.18-
50% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deBiggest plays

Across 244 matches deBiggest averages K/R 0.78, ADR 85.1 and a rating of 1.06. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 98 matches. In 106 of 244 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 176 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. deBiggest loses the most ELO on Dust 2 (−73 ELO, win rate 46%). Things go best on Mirage (+166 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, +38 ELO. Improved over the last three months: Win rate +7 pp, ELO +350. Got weaker: K/R −0.06, Rating −0.08, ADR −5.0, Headshots −2 pp. Last 30 days: 55 matches, win rate 56%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.