de1zzy

Ukraine
On FACEIT since 2021 42 matches tracked 17 matches in 30 days
Last updated:

How does de1zzy play?

Rating 1.00 (from 21 matches) K/R 0.74 ADR 77.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 0% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

47% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 47%+25 pp · Ø 22% better than 99%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −9.6, Win rate −5 pp

Sep 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.68 (at the start 0.80). Slightly below the average (0.73).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
78% -
0.78 -
83.7 -
1.05-
64% of 14 duels -
67% of 3 situations -
Ancient8
50% -
0.74 -
76.5 -
0.74-
50% of 6 duels -
50% of 2 situations -
Inferno7
57% -
0.80 -
78.7 -
1.18-
67% of 9 duels -
25% of 4 situations -
Mirage6
67% -
0.70 -
71.7 -
1.17-
78% of 9 duels -
-
Nuke6
83% -
0.70 -
80.1 -
0.96-
62% of 13 duels -
50% of 2 situations -
Anubis4
25% -
0.67 -
68.3 -
0.67-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How de1zzy plays

Across 42 matches de1zzy averages K/R 0.74 and ADR 77.7; the rating across the 21 rated matches is 1.00. Biggest strength: Opening duels won at 63%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 17.1 kills per match with 58% headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 7 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.12, ADR −9.6, Win rate −5 pp. Last 30 days: 17 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.