de-er

Russia
128 matches tracked 31 matches in 30 days
Last updated:

How does de-er play?

Rating 0.97 K/R 0.70 ADR 80.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.2
Knife kills 2 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 22x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether de-er is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
31 matches · 42% win rate
On Dust 2 −12 ELO
27 matches · 37% win rate
Between 6:00 and 12:00 −61 ELO, win rate 41%
On Sundays −67 ELO, win rate 29%

de-er loses the most ELO in match 2 of the day: −44 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 92%
0.73 right on the average
83.6 better than 69%
1.02 better than 52%
45% of 122 duels better than 20%
50% of 22 situations better than 80%
Dust 227
37% better than 10%
0.69 better than 29%
77.6 better than 38%
0.97 better than 32%
38% of 95 duels better than 4%
36% of 22 situations better than 46%
Ancient22
64% better than 87%
0.72 better than 42%
83.0 better than 63%
0.99 better than 42%
51% of 106 duels right on the average
36% of 14 situations better than 47%
Anubis21
48% better than 43%
0.67 better than 19%
80.8 better than 52%
0.94 better than 20%
39% of 84 duels better than 3%
50% of 16 situations better than 77%
Nuke18
22% better than 1%
0.64 better than 7%
70.0 better than 7%
0.86 better than 3%
43% of 81 duels better than 9%
44% of 9 situations better than 59%
Inferno4
25% -
0.62 -
77.3 -
0.75-
54% of 13 duels -
0% of 1 situations -
Cache3
33% -
0.96 -
99.9 -
1.37-
75% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How de-er plays

Across 128 matches de-er averages K/R 0.70, ADR 80.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 44 of 128 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 128 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. de-er loses the most ELO in match 2 of the day (−44 ELO, win rate 42%). Things go best on Ancient (+98 ELO, win rate 64%). Match no. 1 of the day goes best: 54% win rate, +93 ELO. Last 30 days: 31 matches, win rate 45%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.